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Thread: Re-Building of this Mod (!!!!!!)

  1. #1
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re-Building of this Mod (!!!!!!)

    It's not June yet, but I think we should start our work now...
    allright, Rahwana is nowhere to be found, GSS also missing, and we don't have much resources left, however I can make up the difference as I can now manage the codings by myself... and Pluto and Intifadanyz is still here...

    well, before I made the new modfolder for this, I'd like to move this mod from being BI-based into RTW-based (seriously, BI can be added later), and using senate politics to portay Javanese civil wars (now, don't looking like that at me, I know this could be a bit Java-centric, but... well... since there is only one european faction at 1511 and they better off using Egypt faction slot and Egyptian culture (buildings can be changed later)...

    and since.... THE TRANSLATION OF UNITS CAN BE PUT LATER (!!!!), I'd like to actually working this in english version first.... so?

    I propose the new faction lists as this:

    culture Roman (Jawa Muslim)
    romans_julii = Demak
    romans_brutii = Gunungjati
    romans_scipii = Palembang (Palembang dynast is actually Javanese ones)
    romans_senate = Dewan Wali (act as "Senate" giving missions and such)

    culture Carthaginian (Jawa Hindu)
    carthage = Pajajaran
    numidia = Majapahit

    culture Greek (Melayu)
    greek_cities = Melaka
    macedon = Aceh
    seleucid = Pagaruyung
    thrace = Haru

    culture Eastern (Kalimantan-Sulawesi)
    parthia = Daha
    armenia = Gowa
    pontus = Kutai

    culture Egyptian (European)
    egypt = Portuguese

    culture Barbarian (Tribal)
    ~ technically understrength, but we can portay it as minor tribes and such...
    gauls = Dayak Tribes
    germans = Batak Tribes
    britons = Rimba Tribes
    dacia = Orang Asli Tribes
    spain = Toraja Tribes

    this way, we start with very minimal modification of descr_sm_factions, and can fully use Senate mechanic...

    so how about it? the map? of course, the very same map plan of our old NUSTWPI
    Last edited by Cute Wolf; 05-26-2012 at 07:36.

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  2. #2
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    to be honest, these culture set are crappy. our last culture set were much better. and don't add more faction yet. even some our old faction are still need to be reviewed.

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    yeah, but this way, the culture set is optimized for senate campaign... we don't even need to change factions' cultures in descr_sm_faction, the one very fatal mistake we make in last build (it make rebel factions stuck and gave untraceable CTD in mapping... so that's one of the reason why NUSTWPI stuck)

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    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    I find senate campaign... revolting.

    perhaps you should look my old maps and see why this new concept is unmatched with political condition at that time.

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    Quote Originally Posted by plutoboyz View Post
    I find senate campaign... revolting.

    perhaps you should look my old maps and see why this new concept is unmatched with political condition at that time.
    remember that the Muslim Javanese practically tag teamed everyone near them until they collapse in their own brutal civil wars

    yes, this is Java centric I know, but...

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    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    Existing faction in 1511(if our map range unchanged):

    Demak(yes, not Bintara, Bintara is local name for the capital)
    Pajajaran
    Haru
    Aceh
    Melaka
    Pagaruyung
    Nagara Daha
    Blambangan
    Gowa-Tallo'

    we can put into this culture

    1. Javanese faction
    Demak
    Blambangan

    2. Melayu
    Melaka
    Pagaruyung

    3. Aceh
    Aceh

    4. Sulu
    Nagara Daha
    Gowa Tallo'

    5. Sunda
    Pajajaran

    6. European
    Portuguese

    finish our old concept first, I say.

  7. #7
    國王陛下 Member Nyz's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    CW, I have no problem for a Java centric based mod. But the mod shouldn't use "Portuguese Invasion" as the title. Perhaps some Javanese title?

    If we wanna focus on PI, then we should use old concept.

    I like how you put a list of tribes as factions. I am not sure if it is best to put them in 1 culture (to avoid CTD), or put them under respective culture (as what we made previously, kota merdeka under malay, bhumi mardika under javanese). But orang asli and rimba tribes can be combined, and toraja tribe expand to be free factions of Sulawesi and Maluku.

    Anyway, for me, old concept also good, just add faction(s) that representing free factions for each area.

    Wanna use RTW or BI?

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    actually I just want to use title Nusantara Total War , droppping the Portuguese invasion subtitle, how about that?

    and this time the modfolder would be made for RTW, but make executable on BI later, rather than use BI's bugged list of factions (having make NETW giving me some experiences of which factions are hardcodedly bugged, honestly - some factions just cannot have their culture changed in BI, for no reasons at all)
    Last edited by Cute Wolf; 05-26-2012 at 07:35.

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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    Also known as SPIKE in TWC

  9. #9
    國王陛下 Member Nyz's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    Quote Originally Posted by Cute Wolf View Post
    actually I just want to use title Nusantara Total War , droppping the Portuguese invasion subtitle, how about that?

    and this time the modfolder would be made for RTW, but make executable on BI later, rather than use BI's bugged list of factions (having make NETW giving me some experiences of which factions are hardcodedly bugged, honestly - some factions just cannot have their culture changed in BI, for no reasons at all)
    Hmm, somewhat I understand the issue....

  10. #10
    Member Member Reza's Avatar
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    Default

    very good,you want to add more region and tribal faction

    where to download 3ds max,i want to help you reskining the building
    Last edited by Nyz; 06-03-2012 at 16:35.
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  11. #11
    國王陛下 Member Nyz's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    Well, we have to omit hording feature for Portuguese if we use RTW? Then we have to give Portuguese a settlement to start?

  12. #12
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    Quote Originally Posted by Reza View Post
    where to download 3ds max,i want to help you reskining the building
    you can buy it.

  13. #13
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    Quote Originally Posted by intifadanyz View Post
    Well, we have to omit hording feature for Portuguese if we use RTW? Then we have to give Portuguese a settlement to start?
    ofcourse, making them have a settlement there first

    after the campaign are done, we can port the mod to BI (seriously), and make Portuguese start hording

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  14. #14
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    Quote Originally Posted by Cute Wolf View Post
    actually I just want to use title Nusantara Total War , droppping the Portuguese invasion subtitle, how about that?
    ...
    If we are going to change the main theme, then we have to set different starting date. and abandoned most research material. we need more guy to do it. However if you only change the title, I guess its okay.

  15. #15
    Member Member Reza's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    Buy?there's no software shop in tuban.so i have to download it
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  16. #16
    國王陛下 Member Nyz's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    Quote Originally Posted by Cute Wolf View Post
    ofcourse, making them have a settlement there first

    after the campaign are done, we can port the mod to BI (seriously), and make Portuguese start hording
    I suggest make Goa (India) at the edge of the left top as chunk of land, where Portuguese will start and recruit their main unit and Hindu Mercenary

  17. #17
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    Quote Originally Posted by intifadanyz View Post
    I suggest make Goa (India) at the edge of the left top as chunk of land, where Portuguese will start and recruit their main unit and Hindu Mercenary
    well, this sounds interesting, so just like VI2 have the norway edge then?

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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  18. #18
    國王陛下 Member Nyz's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    Quote Originally Posted by Cute Wolf View Post
    well, this sounds interesting, so just like VI2 have the norway edge then?
    Making small chunk of land or big landmass (to avoid landmass ratio related-CTD) at Indian ocean as India

  19. #19
    國王陛下 Member Nyz's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    Quote Originally Posted by Cute Wolf View Post
    and since.... THE TRANSLATION OF UNITS CAN BE PUT LATER (!!!!), I'd like to actually working this in english version first.... so?
    It seem that our way of making unit roster is different. You make the roster list first, then (strugglingly try to) find the equivalent translation (and your way of working seem with Pazu and others), while my way is finding the names in old texts first, then base on the name / description, propose the unit roster list... hmmm

  20. #20
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    whoa... just noticed that. well, if that is what you want, you don't need historian. you need translator.

  21. #21
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Re-Building of this Mod (!!!!!!)

    wait for a moment, the modfolder is still has errors in it,...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

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