The AI has one rather large advantage, the clans it controls do not have preservation or expansion to win the campaign long term as parameters they have to bother with. So they have the luxury of basically playing in a rather suicidal fashion.
I experienced the same thing playing the board game Risk as a kid, my brother played with one objective in mind, wrecking me. Since he wasn't playing to win, merely to take me with him, his actions upset the balance of power handing the game to one of the other players.
For me at least, the same holds true with the AI, while it's blitzkrieg style is often focused on destroying the human player in particular, it can be dealt with, and it inevitably leaves gaping holes in the defense of the rest of that clan's provinces you can take advantage of, assuming you can survive the onslaught of course.![]()
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