- Planes are restricted to sides, so no Bf-109s flying side-by-side with P-38s like in World of Warplanes
- Arcade, Realistic and Simulation modes
- up to 65x65 sq. km. maps
- Cockpit view. Most ridiculous missing feature in WoWP.
- All five major powers at the start: US, UK, USSR, Germany and Japan.
- There will be Korean-era jet planes but they'll be restricted to their own maps, so no F-86 Sabres vs. Bf-109s like we're bound to get in WoWP.
Gameplay modes:
Spoiler Alert, click show to read:
First of all, there’s Instant Action. This is the basic mode in War Thunder: World of Planes. By taking part in Instant Action, players gain experience, unlock new aircraft, and improve the skills of their crew.
Another highly anticipated mode is one that we call Sandbox. It’s a specificaly designed mission editor that allows players to create their own aviasim experience: select any location, any ground and naval activity and weather conditions, limit fuel and ammo and specify the level of realisim – and you’ll get everything you could possibly need in a WWII combat simulation game!
A mode that we’re very proud of is Dynamic Campaign. It’s a full-scale set of history-based missions that can be played with up to three friends online. All missions have real historical background and each subsequent goal is defined by your previous performance. And the co-op feature allows players to improve their team by pracitcing against all kinds of AI-controlled enemies: fighters and bombers, battleships and ground combat vehicles, and stationary units.
For more info about other modes, like Stand-Alone Mission, Mission Editor, and Historical Campaign, please visit Features section at WarThunder.com
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