Results 1 to 30 of 122

Thread: Crusader Kings II - Mod General

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Robot Unicorn Member Kekvit Irae's Avatar
    Join Date
    May 2003
    Location
    Alabama
    Posts
    3,758

    Default Re: Crusader Kings II - Mod General

    Quote Originally Posted by Monk View Post
    That's nothing, you should have seen the first version - I had to tone down the humor due to the event windows not scaling to your localisation of options.
    We should collaborate and make a parody mod. :3

  2. #2
    Member Member Ishmael's Avatar
    Join Date
    Jun 2008
    Location
    NSW, Australia
    Posts
    1,562

    Default Re: Crusader Kings II - Mod General

    I feel somewhat embarrassed at having to ask, but is there a save game folder anywhere? I just want to alter a provinces culture in a single game only, so that my Khan of Ulster can convert the rest of Ireland to the Mongol culture (massively OP? Yes. Fun though ).

  3. #3
    Robot Unicorn Member Kekvit Irae's Avatar
    Join Date
    May 2003
    Location
    Alabama
    Posts
    3,758

    Default Re: Crusader Kings II - Mod General

    Quote Originally Posted by Ishmael View Post
    I feel somewhat embarrassed at having to ask, but is there a save game folder anywhere? I just want to alter a provinces culture in a single game only, so that my Khan of Ulster can convert the rest of Ireland to the Mongol culture (massively OP? Yes. Fun though ).
    Assuming you're not on an OS that sucks, your save games will be in your My Documents/Paradox Interactive/Crusader Kings II/ folder

  4. #4
    Member Member Ishmael's Avatar
    Join Date
    Jun 2008
    Location
    NSW, Australia
    Posts
    1,562

    Default Re: Crusader Kings II - Mod General

    Thanks! Now for the next problem - is there a simple way to edit .ck2 files?

  5. #5
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: Crusader Kings II - Mod General

    notepad, but that can be.. very buggy due to the large file sizes. So get notepad++

    For quickly finding your character do a search for "player = yes", though if you other random characters, use "charinfo" console game in-game to get the character id. Another search is to search via title so the duke of york holder would be d_york =
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  6. #6
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
    Join Date
    Jan 2003
    Location
    YU-ESS-AY
    Posts
    6,666

    Default Re: Crusader Kings II - Mod General

    Quote Originally Posted by Tiaexz View Post
    notepad, but that can be.. very buggy due to the large file sizes. So get notepad++

    For quickly finding your character do a search for "player = yes", though if you other random characters, use "charinfo" console game in-game to get the character id. Another search is to search via title so the duke of york holder would be d_york =
    This. Saves are ridiculously huge. They are essentially all of the history files combined with the landed_titles file. If you don't search for specific variables you'll likely go insane trying to sort through them yourself. When it comes to file editing or new coding notepad++ has been my tool of choice for bigger files and error hunting. Can't recommend it more.

  7. #7
    Robot Unicorn Member Kekvit Irae's Avatar
    Join Date
    May 2003
    Location
    Alabama
    Posts
    3,758

    Default Re: Crusader Kings II - Mod General

    Well I've finally hit a wall. I wanted to add in a new councilor to my mod. Edited all the files, put the files in the right places, and everything works fine. Unfortunately, when I place my new councilor on the map, I get a CTD. Searching around reveals that the xsc and xac files are part of a modeling program called Emotion FX, and simply renaming the spymaster model files to what I want wont work. Did I mention that Emotion FX uses proprietary software and costs 10,000 dollars a license?

    I can just move all the new actions over to the old councilors, but meh. I wanted my seamstress!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO