The Endless Space review is now up, share your opinions. In short, good game with some bugs and incomplete features, but will with highest probability get fixed and improved very fast. Cheers!
The Endless Space review is now up, share your opinions. In short, good game with some bugs and incomplete features, but will with highest probability get fixed and improved very fast. Cheers!
So how much were you paid by Amplitude Studios for four stars?
But seriously, and I mean no offense, but this is the reason why I don't trust reviews. You need to work on your scoring system a bit. If a review is mostly negative (and it was; I counted), then it should reflect that in the score. A good way of measuring score is start at 100%, remove all sentences (or whole statements) that are neutral (or just those that give background, such as the introduction), and then count how many parts are negative about the game. Subtract that percentage from the 100%, and there's your final score.
I have gone through your review and did just this:
Spoiler Alert, click show to read:
+ means positive
- means negative
I have taken out the sentences or statements I felt you were neutral or didn't contribute to a positive or negative feeling of the game. I have also removed summaries of statements or paragraphs, as they were simply summarizing what you have already stated.
We are left with 17 out of 30 parts that are negative, leaving the final score at 44%. On a five star rating system, we're looking at 2.2, or two stars if you round down.
Please don't take this as flaming or trolling, but rather as constructive criticism.
Sadly, nothing. I would have easily given them five stars if they were paying me.
On the other hand, I just might ask how much the opposition is paying you to troll the game?But I am jesting, of course. I honestly give the benefit to all Org members of not being trolls, and I treat all comments seriously and try to respond to them in kind.
Though this may seem as madness, there is method to it, yet to be revealed.
There is a solid reason why one should not trust commercial reviews; I've been reviewing games and writing IT articles for a decade, and I know the drill first hand. You do not piss people off that advertise with your paper/portal. Nobody is advertising at mine. But I also hate writing bad articles. If there is a game below 3 stars (I should really change the rating to 100 score, but cba atm, too much hustle), I simply do not write about it in order not to offend the devs and publishers I like. Gee, you did a booboo with this particular game? Lets not talk about it... Why waste time on it if its that bad, anyway? For that reason the Sword of Stars 2 is still sitting and waiting on my hard drive; if it ever gets stable and playable, I'll review it, not before.
Opinions are like... "rear ends". Everyone has one and thinks out of his/hers there is only perfume coming out. To this day I recall a good friend, a long time gamer, who commented Battlefield: Vietnam game to be bulls***. When I asked him why, he said "no propellers".See, Battlefield 1942 had airplanes with propellers, and Vietnam had jet planes, and he had the feeling those flew too fast. Ergo, to him the game was BS, case closed...
One can't make a review on that premiss.
Alas, to the method. It is not an "add and subtract" method. Ever heard of the phrase "The whole is greater than the sum of its parts"? Same thing goes with games and reviews. Gameplay is the most important factor, the fun factor of the game, and everything else is secondary or even tertiary. Good gameplay will make up for sub-par graphic, but not the other way around. If I had written ten sentences about how good the UI and soundtrack are, and only one sentence like "there are still some bugs and incomplete features that need fixing, and AI needs some balancing", would you then say, wow, cool, you got your scoring system well under control?Simply said, the fun factor of the Endless Space game is for me (and most of players that played the game) is far greater than the problems the game has.
Oh, before I go on, I'll do something I never actually like doing; refer to the Metacritic and readers opinion on the game. General readers opinion is at this moment 84%. There are three official reviews from the portals Metacritic works with ratings of 90% (Game Revolution), 80% (IGN) and 70% (GameSpy), respectively. It needs a fourth review to have an official review score, but you can easily guess the middle of it. I really hate using this argument (it always reminds me of that "eat nectar, millions of bees can't be wrong" saying), but in order to prove me not being too partial (either too positive or too negative), I am reaching out for this tool as well. On the official Amplitude forums, the fans have mostly rated the game with 8 out of 10 (which would be consistent with my 4 out of 5 rating system).
With Endless Space, I have had a great time. There were two issues for me with this game; the card combat and the half-done features and AI balancing. I have thrown the latter in the same box. In the first case, card combat, we are talking about something I didn't like and something I perceived (correctly, if I may be so impertinent) that other 4x players wouldn't like much either. With the latter we are talking about either bad game design decisions, omissions or incomplete features. For each of those, and in comparison with nice graphics, great UI, excellent soundtrack and overall great gameplay (which is by far the most important part) I took away half a point. My and general experience with Amplitude dev team so far tells that they will definitely iron those bugs out and will keep improving on the game.
Now, you said "this is why I don't believe reviews". The hot alternative is to comment on few items one has either liked or disliked and that's it. Let me analyze your "review" of the game.
All combats being on a timer and lasting maybe 60 seconds, 2 minutes tops, with preparation phase included... You must be really fast to get all those things done.Combat is a slog. Pick your three cards, take a shower, go to the mall, go out on a date, then come back and hope the combat will eventually end.
The longest game I played came around 280 turns, and I haven't seen a single AI stack with ten full fleets. Or do you mean ten fleets x 5 ships? How many CP per fleet? What turn was that on? What ship classes were those? Try spamming scouts and you just might realize that you can easily match those fleet sizes, and AI loves spamming scouts.The AI cheats. A LOT. Early in the game when I barely had two combat ships to my name, the AI had ten (and no, I'm not exaggerating) fleets full of combat ships. It all comes down to a stalemate, even if you have superior ships and tech.
So, basically because of couple of incomplete features, design flaws and some bugs, as obnoxious as they are, you declare the entire game design as horrible?Game design is horrible. "War has been declared on you." Yeah, ok. Are you going to tell me who declared war on me? No? Well you too. If you're in an alliance, and the ally declares peace on an enemy, you receive NO popup or notification at all. You're left wondering why your invasion of a planet was halted all of a sudden. And let's not forget the bug that prevents your ships from ever moving out of the former-AI's system (even to a friendly or allied system) until the cease-fire period is up. And how the can I or the AI attack each other's fleets if there's a cease fire? You can, which means the cease-fire is bugged too.
this game.
But I can't really comment on your opinion; it is yours, I respect it in so far that I don't provoke you or label you as a troll. You hate the game, you dumped all over it, your prerogative. But you can not, in all earnest, think for a second that such posting has more credibility than all the reviews? That you saying "flower this game" is somehow more legitimate than a majority of reviews and ratings you can come across online?
For the record: It is a nice, calm Sunday morning, I got time and felt like typing. This was not meant to be a raging reply and counter-attack, just a thorough explanation, because I simply felt like it. If I were to be snide and condescending, I would have done it in one, dry, witty sentence.
TL;DR
The reviews are not based on how many like and how many dislike sentences there are in a review.
Gameplay is the most important factor.
If the developers are quick to respond and community friendly, it is to be expected that they will address the bugs and other issues ASAP.
The alternative to reviews are opinions.
The card combat cost the game ten percent of its overall rating (half a star), and bugs, incomplete features and imbalances cost the overall rating another ten percent of the games rating (another half a star). Overall, 4 out of 5 is very good score; if you would like to give it 0 out of 5 stars, feel free to do so on Metacritic. (Sadly, I don't have that option on my portal, but you can always comment on the review).
Think that about sums it up...![]()
Last edited by Andres; 07-09-2012 at 08:38.
So you sidestep the issue by criticizing a subjective post (at no point in time have I ever stated it was a review)? You should run for public office.
I'm not even going to point out the blatant errors in your post. I'm done with you. gg no re
Voigtkampf, it seems like your review of Endless Space was an extension of your preview, in that you had to read both to get your complete thoughts on the game. I hadn't actually read the preview until after the review, so some concepts about how the game played were not readily apparent from just reading the review.
Anyway, thanks for the information about the game!
CR
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
Personally I dont think I would mind as long as they are fun to watch, a minor annoyance with SOASE for me is that the ships just sit still while exchanging fire.
CR, indeed, in the final review I concentrated on the new info, and should have pointed out the suggestion to read the preview first. I'd also suggest official Endless Space forum; the players there are not fanbois and do not hesitate to criticize the bad sides of the game and point out the good ones.
GC, the strategic game is challenging, but I would have personally liked to have had more control over the battles if I actually decided to run them.
Greyblades, the combat itself is not that interesting. Here is a video of it; two fleets of cca 4-5 ships (which is usually the cap for fleets, depending on their size, there are no 30, 50 or 100 ships fleets in this game ) fly on parallel course, on rails, and exchange fire until one goes ka-boom. It actually gets old rather fast. All you can do, as you can see in the video, is to pick three strategic postures for three phases (long range, medium range and "melee" phase) for the fight and hope you made the best choice possible.
You can also check out the Out of Eight review of Endless Space, latest one to have appeared. I'd recommend everyone to read as much reviews about this game as they can and then form their own, educated opinion. Cheers!
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