So you sidestep the issue by criticizing a subjective post (at no point in time have I ever stated it was a review)? You should run for public office.
I'm not even going to point out the blatant errors in your post. I'm done with you. gg no re
So you sidestep the issue by criticizing a subjective post (at no point in time have I ever stated it was a review)? You should run for public office.
I'm not even going to point out the blatant errors in your post. I'm done with you. gg no re
Voigtkampf, it seems like your review of Endless Space was an extension of your preview, in that you had to read both to get your complete thoughts on the game. I hadn't actually read the preview until after the review, so some concepts about how the game played were not readily apparent from just reading the review.
Anyway, thanks for the information about the game!
CR
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
Personally I dont think I would mind as long as they are fun to watch, a minor annoyance with SOASE for me is that the ships just sit still while exchanging fire.
CR, indeed, in the final review I concentrated on the new info, and should have pointed out the suggestion to read the preview first. I'd also suggest official Endless Space forum; the players there are not fanbois and do not hesitate to criticize the bad sides of the game and point out the good ones.
GC, the strategic game is challenging, but I would have personally liked to have had more control over the battles if I actually decided to run them.
Greyblades, the combat itself is not that interesting. Here is a video of it; two fleets of cca 4-5 ships (which is usually the cap for fleets, depending on their size, there are no 30, 50 or 100 ships fleets in this game ) fly on parallel course, on rails, and exchange fire until one goes ka-boom. It actually gets old rather fast. All you can do, as you can see in the video, is to pick three strategic postures for three phases (long range, medium range and "melee" phase) for the fight and hope you made the best choice possible.
You can also check out the Out of Eight review of Endless Space, latest one to have appeared. I'd recommend everyone to read as much reviews about this game as they can and then form their own, educated opinion. Cheers!
Endless Space patch 1.0.8, minor fixes and they still have a long way to go with AI, but the will is there.
I've accepted the fact that the combat is the way it is; pick three strategies and roll with it. Overall, I've been revisiting it a lot these last several days and I'm starting an Endless Space guide now. A lot of material now waiting for the adition.
I am betting heavily that this game will be further improved upon by both developers and fans through their mods. The depth of ES basically guarantees that the game will have a lot of missing features and later additions.
As for the interface being wonky, I would agree that selecting fleet could be followed by a "pop up" when mousing over them, same for the hangar clicking, but otherwise, as for planet management and the rest of the game, I found the Interface to be simply marvelous. Considering some other 4x games I've been testing recently, this one is the charm.
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