
Originally Posted by
al Roumi
Finally, for a game at least half about tactics, I find TW could do a lot more to actually model these -or make it easier for the player to utilise historicaly consistent tactics. For example, much more could have been made of the column/line/square infantry formations in Empire, Napoleon and Sogun2:FoTS. Also, what happened to the detailed Roman legionary maneuvres that could have been coded for Rome? And conversely, it seems perverse to have dark-age units deployed in square formations, why not have more amorphous blobs where deployment/organisation is less meticulous. What I'm really suggesting is that the existing battle formations available to the player (and AI) be reworked to include maneuvres, making them more than just a tool for the deployment phase. Why not issue more general commands i.e. forward march, flank, fall back etc, than specify exactly where each soldier in your unit stands by stretching out a line? You could state you want a 3 deep formation or a large cavalry wedge and your grouped units would repsond as a formation, not atomised particles commanded by an omniscient and omnipotent general.
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