Of course, "cinematic" and "dramatic" won't necessarily mean "historically inaccurate". All movies are not made in Hollywood. Besides, after vanilla RTW-barbarians, anything is going to be an improvement.
Of course, "cinematic" and "dramatic" won't necessarily mean "historically inaccurate". All movies are not made in Hollywood. Besides, after vanilla RTW-barbarians, anything is going to be an improvement.
the question is how much of an improvement they kept promissing better but except for the eye candy (wich i might add screw up my old computer ) the game continues to go dumber and dumber it´s like playing duke nukem where you just push the trigger instead of actually having to think and develop a proper strategy for economical growth military organisation (wich also includes knowing how many units you can afford to have and where to place them ) and diplomatic policy
i´m begging to think that eb should play a gambit and make a contract with ca/sega where they give what they got sega promisses to add into their engines the limitations that the eb team desires and sega can have 3 playable modes arcade campaign and historicall accurate/nerdplay/nitpickers (imagine no faction limits no region limits no unit limits )
Can you see the difference between "cinematic and dramatic" and "cinematic and dramatic like Gladiator and Spartacus: Blood and Sand"? Because IMO these are the sources of ispiration of R2:TW.
I thought it was clear what I meant in my previous post.
It's how the game has been presented so far that troubles me.
You see, there is already way too much emphasis on eye candy and hollywood stereotypes, so I don't feel optimistic a bit about the final result.
EDIT: And BTW I have yet to see a historically accurate movie.
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