What are you talking about? Everyone knows what spring and autumn are, they happen before and after summer. Duh. Son Chew? Isn't that my dry cleaner?
What are you talking about? Everyone knows what spring and autumn are, they happen before and after summer. Duh. Son Chew? Isn't that my dry cleaner?
Really? Sure, it would be based around an area because some religious people are interested in it but it wouldn't necessarily support any particular religion of the area. Also, while smaller than a lot of maps, it could still cover a decent amount of ground, encompassing parts of Egypt and Assyria.
What sort of things would you do to make religion live up to its potential?
- I imagine there would be a bit of a backlash if you market it as being set in 'biblical times'. The US seems to be polarised enough along those lines that CA would lose a non-negligible part of its target market. We also don't seem to know enough, historically, about warfare in the period to make it sufficiently interesting without resorting to fantasy or guesswork (I'm assuming you meant the Old Testament by 'biblical times', since the first century AD would be covered by Rome).
- About religion in R2: I don't think religion played as much of a role in the period by itself to warrant inclusion as a separate, significant system in the game. It can be profitably integrated with whatever political system they have in place, which would nicely mirror the way religion was largely integrated with politics in Greece and Rome. I don't know enough about religion in the 'barbarian' cultures to comment on that. Looking further afield, religion (in the faith-based, monotheistic sense we usually associate with it) seems to be difficult to incorporate as a game mechanic in the TW series in general. The x% happiness penalty is not really significant enough for the player. In something like Crusader Kings 2, religion can influence which territories you try to acquire, but in TW, where the focus is really on conquering whatever stands in your way, religion doesn't seem to be a significant on that kind of strategic level.
Rome 2? I go on vacation for 1 week and I get this? WOOOOOOT!![]()
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The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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I got into total war through MTW, but RTW inspired my true love for the series. I'm definitely excited and happy to hear the news. Ironically, I heard about it through the Paradox forums, where people were saying there wouldn't be a new Europa Universalis: Rome game out for a while, since CA just announced RTWII!
Can't wait to see the graphics.
"No Plan survives Contact with the Enemy."
MTW1 was the best original one, RTW:EB was the best one in total and MTW2 was also fun. imo NTW was promising but in the end just too narrow to be really entertaining (not much replayability imo) and I didnt get STW2 because NTW dissapointed me.
We do not sow.
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