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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Total War: Rome 2 Announced

    Here's an article with the announcement:
    http://www.pcgamer.com/previews/total-war-rome-2-preview-every-detail-about-the-new-engine-naval-combat-multiplayer-and-mods/


    And, here's some of the more interesting bits from it:

    Total War: Rome 2 runs on a new engine that supports the largest and most detailed battles in the series’ history, to the extent of supporting full, in-engine cutscenes. In place of a traditional general’s speech, then, the siege of Carthage began with an actual conversation between Scipio and his men, before zooming out to take in the sight of the Roman fleet approaching the heavily-defended shoreline.
    Ships and armies can now take part in the same battles when the situation demands it. As troop-carrying biremes crashed into the shore, Roman boats armed with catapults kept their distance and provided covering fire for the dismounting troops, who formed into ranks before charging up the beach towards the walls. I later asked if this ‘rolling start’ meant that the deployment phase was a thing of the past, but that’s not the case – instead, CA are looking to be more flexible about how battles can begin, based on various circumstances. Beach landings are a confirmed feature, according to lead battle designer Jamie Ferguson, and there’s room for other non-traditional openings as well.
    The new closest zoom setting is an absurdly detailed close-up that allows you to hover over a individual combatant’s shoulder in third-person. In the demonstration, this was shown off by leaping into Scipio Aemilianus’ unit as they prepared to storm the Carthaginian walls using a siege tower. The same Romans that had just been swarming from biremes by the hundred were now fidgeting and shifting as nervous individuals, listening to the orders of a general a few feet away.

    Scripted? Yes, and Creative Assembly wouldn’t comment on how these mid-battle moments would play out as part of regular play.
    “We’re … trying to focus attention on a much smaller number of armies and a smaller number of more significant battles” James Russell explains. “We’re trying to reduce the management you’ve got to do [with] assembling armies, and that kind of thing.”One example of this kind of refinement will be the ability to govern whole provinces made up of a number of individual regions. Rather than delving into the micromanagement of each individual territory, it sounds like it’ll be possible to set policies for an entire region – but when it comes to warfare, each one of those areas will need to be conquered separately. “We still have that strategic depth where a province is made of up several regions which you can conquer”, Russell says. “And what that means is that you can have the benefit of scale but you don’t have the management detail.”


    A lot of the article just described features that have been in previous games, so there's not a whole lot to go on. Still, at least we can stop speculating about the next setting.


  2. #2
    Member Member hoom's Avatar
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    Default Re: Total War: Rome 2 Announced

    Rockpapershotgun coverage:
    http://www.rockpapershotgun.com/2012...ome-2-preview/

    http://www.rockpapershotgun.com/2012...e-2-interview/

    Recognisably Carthage




    Haven't read the articles yet, excited but kinda disappointed.
    This time period is so very interesting but kinda sad that they haven't found another new time period to cover.

    OOh er!
    Zoom out again and the size of the approaching army once again startles. Zoom out again to a Supreme Commander-esque tactical overhead map (not an interactive one as such, mind) and streams of soldiers are swarming the city from all angles as artillery boats creep around the sides. It seems impossible that one player could control all this, but a developer assures me that a broad move up from squads to legions does not mean over-complication.
    The campaign map will be bigger still than Rome 1′s, with all I can glean of the new territories to be explored/conquered being that the game will be “going further East” in addition to containing all the countries and sates of the first the game.
    Hopefully means doing decent justice to the Successors.

    We want the player to be thinking like a Roman military leader. A Roman emperor was not thinking about what to do with specific units of archers, he’s thinking about where the tenth legion is. We want the player to be thinking about their legions rather than a random collection of units.
    The map will also be scattered with invisible, branching storyline triggers which demand consequence-laden choices and dilemmas beyond the merely military regardless of which nation/state/tribe/faction you play as. It’s not quite procedural, but you won’t run into the same story ‘Easter eggs’ every time and they’re not locked to specifically Roman history and lore.
    Total War: Rome II is slated for release late next year.
    we’ve got multiple ships in a unit, because ancient world battles weren’t fought with eight ships, you had several in a unit. We’re having several in a unit because you’re going to have many more ships than before... we’re not intending for it to be more to control, it’s just a more impressive scene
    we’re not going to necessarily go above 40 units that we’ve got for Fall of the Samurai
    you can capture territory without always having to fight a siege battle, so you get a greater variety of battle types, and a greater variety of battle environments as well, because you’re not always trying to head-shot the city.
    Last edited by hoom; 07-02-2012 at 18:33.
    maybe those guys should be doing something more useful...

  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Total War: Rome 2 Announced

    I'm pleased with the time period. It's a popular one for a reason. Interesting factions, interesting tech, interesting politics. However, the key, as always, for the old fan base is in the specifics. No info on the campaign map yet, which is not surprising. IIRC, the campaign map usually gets revealed much later than the game announcement. Let's hope that the admirable Shogun 2 CAI improvements continue and that BAI learns how to assault a city/fortification.


  4. #4
    Member Member hoom's Avatar
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    Default Re: Total War: Rome 2 Announced

    Live action trailer (not gameplay)
    maybe those guys should be doing something more useful...

  5. #5
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Total War: Rome 2 Announced

    Quote Originally Posted by hoom View Post
    Live action trailer (not gameplay)
    That was significantly better than I thought it would be.

    Is it to much to hope RTW:2 gets a lot of inspiration from EB? Probably.

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

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    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: Total War: Rome 2 Announced

    Quote Originally Posted by Crazed Rabbit View Post
    Is it to much to hope RTW:2 gets a lot of inspiration from EB?
    Correct me if I'm wrong, but haven't some of the devs commented in interviews how much they enjoyed EB?

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    Member Member Stuie's Avatar
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    Default Re: Total War: Rome 2 Announced

    Quote Originally Posted by hoom View Post
    Rockpapershotgun coverage:
    We want the player to be thinking like a Roman military leader. A Roman emperor was not thinking about what to do with specific units of archers, he’s thinking about where the tenth legion is. We want the player to be thinking about their legions rather than a random collection of units.
    If they can pull this off I'm going to be all sorts of happy.

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