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  1. #1
    Member Member cunctator's Avatar
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    Default Re: Announced Features of TWR2

    Quote Originally Posted by andrewt View Post
    They said in an interview that the Roman Empire reached its peak size-wise with Trajan even though the empire really reached its peak with Augustus. Unless I'm mistaken, I thought Hadrian added a few more territories and they only started pulling back afterwards.

    Looking at the faction list, I'm guessing Cappadocia replaces Pontus. There's no reason to put two major factions right next to each other with that large a map unless they plan on giving us 20 major playable factions.
    Most likely all provinces at the start will be controlled by indepent factions just as in Empire and Napoleon. I guess they will decide later when the campaign is playable what minor factions will become playable and get some more love.

    Hadrian just abandoned some of Traians recent unsecured conquests in the east. The Roman Empire had to fight a few major wars in the 2nd century. Marcus Aurelius planned to create new provinces after the Marcommanic wars north of Danube when he died and Septimius Severus finally added northern Mesopotamia and wanted to do the same with Scotalnd. The Romans als o expanded south in Africa, but in a more peaceful way. It's a rather interesting period, not as quiet as it is often portrayed, we just lack good sources detailing these campaigns.

    But it would be hard to balance a game where you can controll the resources of the whole Roman Empire at its peak. Maybe we will see some of the more famous wars of the Empire as (DLC?)) regional campaigns.

  2. #2

    Default Re: Announced Features of TWR2

    Hmm, any word on how turns will be? I've always disliked how the you've always had that looming feeling that the game was about to end. It would be nice if the game was genuinely so long that running out of time to do what you want to do is simply an afterthought. I'm hoping it's something like FotS, with something like 4 turns per season or whatever it was, with 400 years of time to play. That would be pretty sweet.

    Also not sure how I like there only being 1 Roman faction. I guess I liked the idea of having a natural ally at my back for as long as I wanted, but who also had his own ambitions. It's like all 3 factions were working towards a common goal and helped shape the whole, even though you had to conquer them sooner or later.

  3. #3

    Default Re: Announced Features of TWR2

    Quote Originally Posted by cunctator View Post
    Most likely all provinces at the start will be controlled by indepent factions just as in Empire and Napoleon. I guess they will decide later when the campaign is playable what minor factions will become playable and get some more love.
    I'm guessing it will be like TWS2 as well, with every province controlled by a faction. I was just guessing that it's unlikely that they will place too many major factions close together. And by major, I mean playable.

  4. #4
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Announced Features of TWR2

    Flaming pigs might be in: http://www.eurogamer.net/articles/20...-vision-of-war
    <=>
    http://www.eurogamer.net/articles/20...-2-information

    The latter also provides a lot of more and other new information.
    Last edited by Moros; 07-06-2012 at 23:07.

  5. #5
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Announced Features of TWR2

    Jack Lusted has confirmed that there's only one Roman faction planned!
    The civil war (?) and senate will thus be represented quite differently.

  6. #6
    Οπλίτη Member CaptainCrunch's Avatar
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    Default Re: Announced Features of TWR2

    From the EuroGamer.Net article with Mike Simpson;

    " "We haven't really fleshed out what we can and can't do from a modding point of view," Simpson went on. "We're going to spend some more time actually talking to the modder groups and try to come up with a plan that actually delivers them what they need rather than what we think they need, which isn't necessarily the same thing."

    To that end, Creative Assembly has organi[z]ed a modding summit at Total War HQ in Horsham, England. That's next month. Key modders from the community will be invited and both parties will work together for mutual gain.
    "

    Is this actually legit info? Cuz it sounds too good to be true. Ye gods I hope the EB team is all over this!

  7. #7

    Default Re: Announced Features of TWR2

    You did not just editorialise 'organised' with square brackets! That is unnatural!

  8. #8
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Announced Features of TWR2


  9. #9
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Announced Features of TWR2

    Quote Originally Posted by CaptainCrunch View Post
    From the EuroGamer.Net article with Mike Simpson;

    " "We haven't really fleshed out what we can and can't do from a modding point of view," Simpson went on. "We're going to spend some more time actually talking to the modder groups and try to come up with a plan that actually delivers them what they need rather than what we think they need, which isn't necessarily the same thing."

    To that end, Creative Assembly has organi[z]ed a modding summit at Total War HQ in Horsham, England. That's next month. Key modders from the community will be invited and both parties will work together for mutual gain.
    "

    Is this actually legit info? Cuz it sounds too good to be true. Ye gods I hope the EB team is all over this!
    @CaptainCrunch, this info is legit. There was an ivitation a while back.
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  10. #10
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Announced Features of TWR2

    Red Wedding confirmed for modders.

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