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  1. #1
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Announced Features of TWR2

    Well, Im a MP. I dont like those SP campaigns. Its no fun at all to play vs. an AI.
    You always win and just burn your time. But thats just my subjective opinion and as far you can see, many people really enjoy the SP side of the game.
    Fine with me!

    If I look at the MP part, I just see once again the same thing comping along.
    I kinda gave up on the TW games, they didnt got it done in the last 12 years, how they should get it done this time?

    I could read, that they had more people playing the MP campaign than they thought… Well, that kinda sums it up.
    Who with brain played the MP campaign?


    Anyway, there will be great new things coming around. Better avatar, better grafix, better AI and ofc tons of new units and new abilities.
    If you look at the current stage of the game and the massive drop of playernumbers after the initial clash, I would worry about the direction the game took.
    I did love the game, I still look at it from time to time and Im interested in the new game, but I cant see how this will work out.

    If you want to call a game successful, than you always end with comparing the player-numbers.
    Compare TW with solid, well balanced games like WC3 (still has like 100 times more player than S2) or SC2… just to call 2 games.

    TW games are not newcomer friendly.
    TW games takes too much time to get started.
    TW games are not fair at all.

    In most online games everyone has the same chance once you enter a game. Not so in TW. here you have to put hundreds of hours into it,
    to get good units with the correct abilities.

    Im not even start with the early beta we get sold as final game, all the bugs we found out in less than 2 weeks after release is just a nightmare.


    For the MP part Im pretty pessimistic, we will get the same thing, if not worser.

  2. #2

    Default Re: Announced Features of TWR2

    I think TW has always been SP-focused, with the campaign map and all. It's simply not balanced and tested to death for multiplayer the way SC is.

  3. #3
    Barcid General Member [cF]HanBaal's Avatar
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    Default Re: Announced Features of TWR2

    Hi all!

    For those who didn't notice we have been geting more official details here:
    http://www.twcenter.net/forums/showthread.php?t=548136

    sorry if links to another tw forums are nor allowed. anyway i'll copypaste the info i find most relevant:

    Hello all,

    Apologies for the delay since the last update to this thread I have been away on holiday.
    Looking at the response to my interview in the latest Rally Point episode I thought I would respond to some of the questions that people had after it.

    Q. Are there really going to be around 700 units in Rome II?
    A. Yes, with all the land units, mercenaries, auxiliaries, artillery and ships there will be around 700 units in Rome II.

    Q. How much does the unit list and the look of units vary across the map?
    A. Whilst there are areas where there will be similar units (siege engines with different looking crews for different cultures) we really want to emphasise the variety in the time period Rome II covers.

    An example of this would be to compare the unit rosters we will have for the Germanics and the Gauls. They both have unique unit lists, and whilst there are some similar missile units and low level spearmen, they are big differences as well. Visually they will also look very different, armour and helmets being very rare for the Germanics and fairly common for the Gauls, different hair styles, different shield shapes and patterns etc.

    Q. I bet most of those are DLC units aren’t they?
    A. No that is the number that will be in the game when it launches.

    Q. As the Greek cities are not going to be a single faction anymore but broken up into various different factions, will same be true of other factions from Rome II such as the Gauls or Britons.
    A. There will be a lot of factions in the game and yes factions that were previously grouped together as one such as the Gauls will be split up into many tribes along with other cultural groups such as the Iberians, Britons etc.
    Unit Design Lead on the Total War team.
    These are GREAT news. Iberian,gallic,germanic tribes represented individually with plenty unique units for each faction. For all EB fans and history fans this is great.
    "I swear so soon as age will permit I will use fire and steel to arrest the destiny of rome" - Hannibal Barca at the age of 9, ca238BC

    "Against those who have incurred the wrath of God" - Genseric, King of the Vandals, ca455CE, replying to his helmsman whither he should steer. His fleets now yearly sailed from his new capital Karthadast. The whole of Africa, Sicily, Sardinia, Corsica and the Balearic Islands quickly fell in his hands. Then he sacked Rome. For 14 days and nights Genseric pillaged the city and returned to Karthadast, carrying much booty and many thousand captives, the empress and her two daughters. The city and the people were spared. Yet, they are the 'vandals'.

  4. #4
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Announced Features of TWR2

    Quote Originally Posted by quadalpha View Post
    I think TW has always been SP-focused, with the campaign map and all. It's simply not balanced and tested to death for multiplayer the way SC is.
    Well, TW had a SP focus many years, but last year with S2, CA clearly stated the "focus on the MP part of the game".
    They said that many times and actual you could see the effort the did put in, it didnt worked like they thought… but they tried it.

    Now for your information, there was hardcoretesting within the betagroup concerning MP.
    As far I know, a lot more than for the SP part of the game.



    But to get my point clear. Its not about the testing and the amount of testing. You simply will always fail, if you bring a complex, unfair, unbalanced, timeconsuming game
    and expect to have success with it! period.
    The basics wont work, I said it before release and I was right.
    And to see rome coming up, with all those "new" things, I just see another bad MP part of the game.

  5. #5
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Announced Features of TWR2

    40 units controllable in a battle (combination of land and naval troops). source: video diary.

  6. #6
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: Announced Features of TWR2

    -True Line of Sight

    From PCGamer UK
    ...a subtle but major change to the Total War formula: every unit now has dynamic, terrain-based line of sight, and no enemy unit is visible by default. No more steering your men towards a general magically marked out by a star on the battlefield.
    "Each individual man is actually looking around him," Ferguson explains. "He can only see what he can see. As a result of that you get a much more claustrophobic effect when you're in a forest situation - and much less time to react.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  7. #7
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Announced Features of TWR2

    that is very cool but somehow i cannot feel that this will become very frustrating vs ai either because they somehow always magically find you or because they never really find you :S

    We do not sow.

  8. #8

    Default Re: Announced Features of TWR2

    I'm very encouraged each and every time that I hear some new information about the features of this game. It is shaping up to be everything that the first edition should have been crossed with the best mods! The detail level sounds to be staggering with the number of factions, and with a bit of presumption, the size of the map. One thing though, I've heard it mentioned that there will be no slave/ rebel faction, therefore will the tiny city states be surrounded by a bigger nation? And therefore be an easy target to be picked off early?

    I really expect there to be more information available in the coming months and hopefully a lot of visual material to really get the drool flowing!

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