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  1. #1
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Announced Features of TWR2

    Quote Originally Posted by quadalpha View Post
    I think TW has always been SP-focused, with the campaign map and all. It's simply not balanced and tested to death for multiplayer the way SC is.
    Well, TW had a SP focus many years, but last year with S2, CA clearly stated the "focus on the MP part of the game".
    They said that many times and actual you could see the effort the did put in, it didnt worked like they thought… but they tried it.

    Now for your information, there was hardcoretesting within the betagroup concerning MP.
    As far I know, a lot more than for the SP part of the game.



    But to get my point clear. Its not about the testing and the amount of testing. You simply will always fail, if you bring a complex, unfair, unbalanced, timeconsuming game
    and expect to have success with it! period.
    The basics wont work, I said it before release and I was right.
    And to see rome coming up, with all those "new" things, I just see another bad MP part of the game.

  2. #2
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Announced Features of TWR2

    40 units controllable in a battle (combination of land and naval troops). source: video diary.

  3. #3
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: Announced Features of TWR2

    -True Line of Sight

    From PCGamer UK
    ...a subtle but major change to the Total War formula: every unit now has dynamic, terrain-based line of sight, and no enemy unit is visible by default. No more steering your men towards a general magically marked out by a star on the battlefield.
    "Each individual man is actually looking around him," Ferguson explains. "He can only see what he can see. As a result of that you get a much more claustrophobic effect when you're in a forest situation - and much less time to react.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  4. #4
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Announced Features of TWR2

    that is very cool but somehow i cannot feel that this will become very frustrating vs ai either because they somehow always magically find you or because they never really find you :S

    We do not sow.

  5. #5

    Default Re: Announced Features of TWR2

    I'm very encouraged each and every time that I hear some new information about the features of this game. It is shaping up to be everything that the first edition should have been crossed with the best mods! The detail level sounds to be staggering with the number of factions, and with a bit of presumption, the size of the map. One thing though, I've heard it mentioned that there will be no slave/ rebel faction, therefore will the tiny city states be surrounded by a bigger nation? And therefore be an easy target to be picked off early?

    I really expect there to be more information available in the coming months and hopefully a lot of visual material to really get the drool flowing!

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