- heavier impact of terrain to cavalry efficiency, and make the graphics so it is clear what areas are bad for cavalry, e.g. muddy fields. Please make weather impact muddiness etc also.
- make a small minigame of the preparations leading up to battle, where the struggle with vanguard harassment, placing yourself in a good defensive position, putting your camp in a protected area compared to the battlefield, and things like that are taken into account. During this minigame, horse archer factions could also inflict harassing casualties to force the opponent to engage earlier, even if not under ideal circumstances.
- make battles more realistic in terms of letting more than 90% of the enemy army get away in most battles. Make it possible to retreat from a battle without getting the entire stack to disappear from the campaign map, so that both humans and AI can choose to disengage from battles they were forced into with bad conditions, thus making it more common to have few armies that stay alive longer, rather than massproducing stacks that either get annihilated or annihilates the opponent - so that battles actually matter more. This would give us the ability to have tough sequences of battles in which e.g. an archery strong faction retreat through the help of a sacrificed rearguard over and over again, while inflicting just as much casualties as they take, only that they are continuously giving up ground to do so. This would allow powering down the godlike unrealistic over-effectiveness of steppe factions but still allow them to perform well due to their ability to harass in many battles then disengage.
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