Amen to this and more. Some sensible adherence to basic rules-of-engagement, like:When you siege a port city, you should not be able to starve them out or make them give in unless you blockade the port with a fleet. In that case, the defender needs to send their fleet to open it up or their population will start to starve.
You need a certain-sized army to siege a particular-sized city [do away with the silliness of a couple of units of light infantry and some skirmishers laying siege to a huge city of 24k+]
If a garrison is evicted from a city due to a rebellion, said garrison should suffer losses depending on the city size (larger city=higher losses). This would simulate the panic/confusion of having to make a hasty exit through a very hostile populace...
If an enemy army gets backed into a position where the only avenue of retreat is through your ZOC (and this should hold true for naval battles, as well) then the enemy is destroyed if defeated.
If the collective mobility of one army is higher than the mobility of another, the army with the lesser mobility has to stand and give battle...that was the point, after all, of having cavalry (AFV in modern warfare)...to force the enemy to battle.
And one that I would dearly, dearly love to see: the ability to scout/see the terrain on which a battle is to be fought. The game is already keeping track of locations on the campaign map and the corresponding battle-maps at any precise point, so let the player see that (perhaps in a sub-box in a corner). One could even have the ability tied to a general's scouting ability or by how much cavalry is in the stack. Nothing more frustrating than maneuvering your army into an apparently commanding position on the campaign map, only to find yourself at the south end of a north-bound kangaroo on the battle map...
And speaking of maps....please, please have some imagination when designing battle-maps. One simply gets tired of having no choice but to charge past a clump of buildings/trees/ruins placed in the center of a map to get at the enemy standing on the hill in either the left or right-hand corner...
Bookmarks