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Thread: Wishlist for Rome 2 (and beyond)

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  1. #1

    Default Re: Wishlist for Rome 2 (and beyond)

    I would like to be able to actually Siege a city, not just watch from outside the walls, with my army standing idle for three years, I wish I could build fortifications and such to actually prevent the ennemy from fleeing (which is implemented already but has no visual explanation).
    This could be easy to do : just an option while laying siege to a city/fort... : in the menu where you build siege engines (rams, sapping points...), just allow the building of wooden walls and maybe towers all arpund the city to help when the besieged army tries to get their way out. Maybe only allow this with big cities with stone walls, so as not to have better siege camps than the community. Oh, and make this require a huge amount of building points.
    This could really be cool to have when you don't want to assault the walls. The Romans actually did this in a number of occasions, and I am pretty sure they were not alone.

  2. #2

    Default Re: Wishlist for Rome 2 (and beyond)

    Hola, me gustaria que incluyeran en la battalla una opcion para personalizar y guardar formaciones de los ejercitos ademas de las que ya vienen, entonces segun el ataque o la defensa de nuestro oponente, podamos cambiar de formacion con un numero del teclado.
    Bueno por ahora solo se me ocurre eso, adios.

    Hello, I would like that battles include an option to personalize and save army formations besides the ones already included so that depending on the attack or defense of our opponent, we can change formations with a number on the keyboard.
    Last edited by Praetorian Commander; 08-17-2012 at 01:12.

  3. #3

    Default Re: Wishlist for Rome 2 (and beyond)

    - heavier impact of terrain to cavalry efficiency, and make the graphics so it is clear what areas are bad for cavalry, e.g. muddy fields. Please make weather impact muddiness etc also.

    - make a small minigame of the preparations leading up to battle, where the struggle with vanguard harassment, placing yourself in a good defensive position, putting your camp in a protected area compared to the battlefield, and things like that are taken into account. During this minigame, horse archer factions could also inflict harassing casualties to force the opponent to engage earlier, even if not under ideal circumstances.

    - make battles more realistic in terms of letting more than 90% of the enemy army get away in most battles. Make it possible to retreat from a battle without getting the entire stack to disappear from the campaign map, so that both humans and AI can choose to disengage from battles they were forced into with bad conditions, thus making it more common to have few armies that stay alive longer, rather than massproducing stacks that either get annihilated or annihilates the opponent - so that battles actually matter more. This would give us the ability to have tough sequences of battles in which e.g. an archery strong faction retreat through the help of a sacrificed rearguard over and over again, while inflicting just as much casualties as they take, only that they are continuously giving up ground to do so. This would allow powering down the godlike unrealistic over-effectiveness of steppe factions but still allow them to perform well due to their ability to harass in many battles then disengage.

  4. #4

    Default Re: Wishlist for Rome 2 (and beyond)

    Quote Originally Posted by truth1337 View Post
    - make a small minigame of the preparations leading up to battle, where the struggle with vanguard harassment, placing yourself in a good defensive position, putting your camp in a protected area compared to the battlefield, and things like that are taken into account. During this minigame, horse archer factions could also inflict harassing casualties to force the opponent to engage earlier, even if not under ideal circumstances.
    Yes, just go a bit further and you'd have my operational level idea!

  5. #5
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Wishlist for Rome 2 (and beyond)

    - heroes (Hannibal, Pyrrhus...)
    - wonders (and more than just 7!)
    - no Realm Divide
    - supply routes
    - expandable defences (I don't want just walls, I want to build barbicans, towers, gates...)
    Ja mata, TosaInu. You will forever be remembered.

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  6. #6
    Lord of Underpants Member Seabourch's Avatar
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    Default Re: Wishlist for Rome 2 (and beyond)

    For me?

    I want the so-called Barbarians to not be underpowered, watching my Gauls fall so easily to Roman troops is frustrating. Keep the three factions thing but for accuracy's sake, use the names of prominent political families at the start date. Bring back the ability to choose your time period, loved that one.

  7. #7

    Default Re: Wishlist for Rome 2 (and beyond)

    What about something that more easily facilitated civil wars? Perhaps something similar to the mechanism of the revolution from Empire where if a general begins to revolt, you could choose to play him or the existing emperor and fight it out from there.

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