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Thread: Wishlist for Rome 2 (and beyond)

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  1. #1
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Wishlist for Rome 2 (and beyond)

    in other TW games, once you've played ten battles, you know all about how the AI will react to any type of attacks...
    That wasn't necessarily the case with the original Shogun and from what I've seen, STW2, as well. The AI would adapt to your tactics. If you were defending, the AI would try to flank you on either side after you repulsed the first frontal assault; if you were attacking, the AI would set up defense at several different places. It would also try to outmatch your units...so if you were cavalry-heavy, it would try lots of spears, etc....
    High Plains Drifter

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    Rolluplover Member Kocmoc's Avatar
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    Default Re: Wishlist for Rome 2 (and beyond)

    I want to see finally, after many years of waiting a real good MP part of the game.

    A simple game, without tons of features and all those stupid things, which makes newcomer cry.
    A longlasting game…

    Its already said, many times, about many years. There is no need to repeat it once again.
    The focus of the MP, which was promised was exactly where? Does CA mean the peak in the first few days/weeks….

  3. #3

    Default Re: Wishlist for Rome 2 (and beyond)

    1) Improved AI that can size its enemies up and make rational decisions, that knows when it's losing, that has some kind of sense of self-preservation and isn't just pointlessly rabid and suicidal. Less AI building fleets of crappy ships in the early game and not disbanding them. Less AI using futile guerilla war tactics running around with scores of 3 unit stacks (which is also annoying), when I'm taking their cities with full stacks. AI that won't, as a one province nation with half a stack of militia, suicidally declare war on the player's superpower that owns 3/4 of the world (just because they don't like me and we share a border, or just because the game sees I'm not currently at war) and subsequently put up no fight or challenge whatsoever but totally refuse peace, forcing you to crush them.
    2) Improved diplomacy (that the AI knows how to use when it's losing), AI nations that will ask for peace when they are getting totally destroyed instead of doing what others have called the "Black Knight" act and refusing to accept peace on realistic terms even when you're sieging their capital with 4 stacks.
    3) Battle speed more like STW and MTW to get rid of clickfest gameplay. Battles where I can actually have enough time to zoom in on the action and watch what's going on and enjoy the pretty graphics close up, rather than making a plan, deploying my army, engaging the enemy, and freaking out clicking the mouse like a lunatic as enemy infantry are walking all over the place at 15mph (watching the battle unfold as a bunch of tiny sprites because I don't have time to zoom in unless I pause it) trying to send 1 unit around the back to attack my general while the enemy AI's battleplan overall seems completely nonexistant other than "send 1 unit flanking teams in vain attempt to attack general so the player has to click every 500 milliseconds and spin the camera round going back and forth catching all the annoying drips, until all enemy AI units rout and the player is left thinking "well that was over quickly" and player heartbeat may now drop below 120. The AI's idiotic fetish for attacking my general being fixed would also remove lame player exploits like just sitting there in a square and waiting for the AI forces to run away because it can't understand that you can't flank a square to sneak 1 unit hit squads after my general.
    4) Less sieges, more battles, less 3 unit enemy stacks running around the map, more full stacks, fewer, bigger battles that actually mean something (like STW and MTW)
    5) A game that only ships when it's actually ready.
    6) More effort on the campaign game in general.
    Last edited by GFX707; 10-01-2012 at 03:45.

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