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  1. #1
    Infinite Jest Member easytarget's Avatar
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    Default Re: AI

    Vuk, ignores the balance between realism and fun and was henceforth ignored when it came to discussions about timers.

  2. #2
    In the shadows... Member Vuk's Avatar
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    Default Re: AI

    Quote Originally Posted by easytarget View Post
    Vuk, ignores the balance between realism and fun and was henceforth ignored when it came to discussions about timers.
    Of course that is what it is, and not that you are a fool. I am not arguing about kill rates and unit sizes, just freedom to do what you want with what you have.
    With the types of units and kill rates they have, it would be impossible for a siege to last past an hour or two. All I am saying is don't use the timer.
    For 90% of people in 90% of battles, there would be no difference at all.
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  3. #3
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: AI

    The soldiers got tired after an hour.
    In the original STW, the player had the option of playing without a timer...which is my preference. I hated losing battles because some broken unit with a small handful of soldiers in it could hide deep in a patch of woods somewhere and wait out the clock.

    Fatigue was well handled in STW. As the battle wore on, it became increasingly more important to rest your troops or they would not perform well. It was not unusual for me to have epic battles that lasted as long as 1 1/2 hours (real time) when fighting multiple stacks. At the end, whether the victor or loser, I felt like I had been in the battle myself....tired.
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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: AI

    You can always turn the timer off. You do know that?

  5. #5
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: AI

    Quote Originally Posted by The King View Post
    You can always turn the timer off. You do know that?
    As long as this is the case, I will be content.
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  6. #6
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: AI

    You can always turn the timer off. You do know that?
    Yes, I do. As long as that option remains, I'm a happy camper
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  7. #7
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: AI

    City assaults are a messy affair and usually a gamble for the attacker. Sieges were more prominent by a large margin during the ancient times, and by an overwhelming one during the Middle Ages. If archers could shoot from the top of tall buildings, and in-city guerilla fighting was possible, if holding/destroying choke points like bridges was possible, if wooden buildings were flammable - then the chaos of an urban battle could be better represented and city assaults would not be as boring.

    Taking a well defended city takes time, especially to rout out the defending loyalists. Starting the rape&pillage SPA and recreation program before you've taken out the enemies and crippled the civilians could see you butchered in the city you came to conquer.
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