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Thread: Rome 2 - SCREENS
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KLAssurbanipal 23:45 07-05-2012










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Vuk 01:46 07-06-2012
Those new ones, are they real?

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quadalpha 02:55 07-06-2012
Originally Posted by Vuk:
Those new ones, are they real?
Look like magazine scans.

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Vuk 04:03 07-06-2012
KLA (just realized the irony of that name :P), could you tell us where you found those pics please?

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KLAssurbanipal 07:11 07-06-2012
These screens are real. Magazine scans. :)

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Peasant Phill 11:16 07-06-2012
Originally Posted by King Louise Assurbanipal:
I don't doubt that these images featured in a magazine, though I still suspect that these aren't gameplay footage.
In the picture above an elephant is grabbing a soldier with his trunk. Also there seems to be a lot of difference in quality/color within the pictures.

I think that some magazine has altered a few things to spice up some existing pictures.

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LeftEyeNine 12:37 07-06-2012
Looked like matte-painting and/or CGI cinematics to me.

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TinCow 12:42 07-06-2012
Looks like in-game shots to me (filtered through printing on paper, and then photographing with a camera). The men are formed as you would expect them in-game, particularly the Carthaginian archers on the wall. Yeah, it's better graphics than we've seen so far in a TW game, but that's what happens with every game. The elephant trunk thing would be just another scripted combat animation.

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andrewt 15:53 07-06-2012
The colors look too brown, like a modern FPS game. Was hoping for realistic colors.

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Moros 15:45 07-07-2012
Jack Lusted (CA) has said they are in fact screenshots from the seige of Carthage.
However it is clear that filters have been used on (especially) the bottom three.

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KLAssurbanipal 17:46 07-09-2012


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Vuk 18:38 07-09-2012
Originally Posted by King Louise Assurbanipal:
Thanks KLA.

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Arjos 19:06 07-09-2012
lol pushing over the edge animation XD

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quadalpha 19:57 07-09-2012
Originally Posted by King Louise Assurbanipal:
Fus! Ro! Daahh!

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Ibn-Khaldun 23:45 07-09-2012
Those pictures are really nice!

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TinCow 12:44 07-10-2012
Those buildings on the left do not look like walls... yet there are clearly defending archers on them, and legionaries are capable of getting on top. So, looks like there will be defensible structures inside the city. That pleases me.

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Monk 12:55 07-10-2012
Originally Posted by TinCow:
Those buildings on the left do not look like walls... yet there are clearly defending archers on them, and legionaries are capable of getting on top. So, looks like there will be defensible structures inside the city. That pleases me.
Improved garrison mechanics from ETW/NTW, looks like! If the AI is smart enough to use it without getting confused, this will be a very welcome feature.

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Barkhorn1x 21:39 07-10-2012
Originally Posted by Monk:
Improved garrison mechanics from ETW/NTW, looks like! If the AI is smart enough to use it without getting confused, this will be a very welcome feature.
Yea, unit pathing has never been CA's strong suite.

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rickinator9 16:40 07-14-2012
Am I able to put magazine scans here? I don't really feel like cropping out the images they have. The magazine has a particular screen of two ships colliding with eachother.

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hoom 11:46 07-15-2012
Originally Posted by :
Yea, unit pathing has never been CA's strong suite.
I disagree.
For all the problems we're well aware of CA is still the only developer who has been able to path thousands of units in real-time without grinding to a halt & while keeping relatively good & simple control.
Nobody else even comes close to matching CA's masterful pathing.

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andferpa 17:13 07-15-2012
Originally Posted by rickinator9:
Am I able to put magazine scans here? I don't really feel like cropping out the images they have. The magazine has a particular screen of two ships colliding with eachother.

As long as they don't say that it is not allowed for copyright, it should be ok.

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quadalpha 20:49 07-15-2012
Originally Posted by hoom:
I disagree.
For all the problems we're well aware of CA is still the only developer who has been able to path thousands of units in real-time without grinding to a halt & while keeping relatively good & simple control.
Nobody else even comes close to matching CA's masterful pathing.
Who else has tried to path thousands of units in real-time?

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hoom 11:44 07-16-2012
Pretty much nobody.

Its a really difficult problem which either nobody else is prepared to try to tackle or simply other devs lack the vision of scale to even consider it.

Anyway, this is a Screens thread and it lacks the HQ versions of the first two screens so from here they are in 1920*800:
http://www.rockpapershotgun.com/2012...ome-2-preview/
Click image for larger version. 

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(with really small thumbnails for some reason )

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rickinator9 14:08 07-16-2012
Images are quite large(more that 2000x2000) so I will put them in spoilers. This scan is from a dutch magazine, so I don't expect it to be read a lot. It does have a unique image on the second page.

Page 1
Spoiler Alert, click show to read: 


Page 2
Spoiler Alert, click show to read: 


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Arjos 14:18 07-16-2012
Very cool the ramming ship, thx for the scans ricki ^^

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cunctator 20:27 07-16-2012
The ships look very good. Notice that the small galleys have no mast and no ship is carrying sails, thus hopefully it will be possible to lower mast before battle and have the option to leave the sails ashore as it was done historically.

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Barkhorn1x 21:50 07-16-2012
Originally Posted by hoom:
I disagree.
For all the problems we're well aware of CA is still the only developer who has been able to path thousands of units in real-time without grinding to a halt & while keeping relatively good & simple control.
Nobody else even comes close to matching CA's masterful pathing.
And I disagree as - sure they do OK when the lines are relatively neat - but when things get jumbled up the pathing breaks down. How many routing men have gotten clean away because of issues with pathing. ETW was horrible in this regard. TWS2 is better but still has issues.

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hoom 11:19 07-17-2012
I never said its perfect, everyone knows it isn't but still its better than anyone else has done.

Also I like to abstract that sort of thing as guys who just plain got away, it happens in war.

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Barkhorn1x 17:47 07-17-2012
Originally Posted by hoom:
I never said its perfect, everyone knows it isn't but still its better than anyone else has done.

Also I like to abstract that sort of thing as guys who just plain got away, it happens in war.
I get you but I need CA to do better. Historically the route phase in ancient battles was the real casualty generator and this should be reflected in the game.

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cunctator 23:32 07-17-2012
It is already reflected in game, if anything CA should make it easier for routing troops to escape. By keeping few cavalry in reserve to cut down routers I can routinely annihilate entire armies with few losses in any Total War game. Something that rarely happened in history as long as one side was not surrounded.

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