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Thread: Rome 2 - SCREENS

  1. #1
    REX POLONIAE Moderator KLAssurbanipal's Avatar
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    Default Rome 2 - SCREENS









    Last edited by Lemur; 03-15-2013 at 15:11. Reason: Hotlinked images.

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  2. #2
    In the shadows... Member Vuk's Avatar
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    Default Re: Rome 2 - SCREENS

    Those new ones, are they real?
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

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  3. #3

    Default Re: Rome 2 - SCREENS

    Quote Originally Posted by Vuk View Post
    Those new ones, are they real?
    Look like magazine scans.

  4. #4
    In the shadows... Member Vuk's Avatar
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    Default Re: Rome 2 - SCREENS

    KLA (just realized the irony of that name :P), could you tell us where you found those pics please?
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  5. #5
    REX POLONIAE Moderator KLAssurbanipal's Avatar
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    Default Re: Rome 2 - SCREENS

    These screens are real. Magazine scans. :)

  6. #6
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Rome 2 - SCREENS

    Quote Originally Posted by King Louise Assurbanipal View Post
    I don't doubt that these images featured in a magazine, though I still suspect that these aren't gameplay footage.
    In the picture above an elephant is grabbing a soldier with his trunk. Also there seems to be a lot of difference in quality/color within the pictures.

    I think that some magazine has altered a few things to spice up some existing pictures.
    Quote Originally Posted by Drone
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    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  7. #7
    Boy's Guard Senior Member LeftEyeNine's Avatar
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    Default Re: Rome 2 - SCREENS

    Looked like matte-painting and/or CGI cinematics to me.

  8. #8
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Rome 2 - SCREENS

    Looks like in-game shots to me (filtered through printing on paper, and then photographing with a camera). The men are formed as you would expect them in-game, particularly the Carthaginian archers on the wall. Yeah, it's better graphics than we've seen so far in a TW game, but that's what happens with every game. The elephant trunk thing would be just another scripted combat animation.


  9. #9

    Default Re: Rome 2 - SCREENS

    The colors look too brown, like a modern FPS game. Was hoping for realistic colors.

  10. #10
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Rome 2 - SCREENS

    Jack Lusted (CA) has said they are in fact screenshots from the seige of Carthage.
    However it is clear that filters have been used on (especially) the bottom three.

  11. #11
    REX POLONIAE Moderator KLAssurbanipal's Avatar
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    Default Re: Rome 2 - SCREENS

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    Moros 


  12. #12
    In the shadows... Member Vuk's Avatar
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    Default Re: Rome 2 - SCREENS

    Quote Originally Posted by King Louise Assurbanipal View Post
    Thanks KLA.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  13. #13
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Rome 2 - SCREENS

    lol pushing over the edge animation XD

  14. #14

    Default Re: Rome 2 - SCREENS

    Quote Originally Posted by King Louise Assurbanipal View Post
    Fus! Ro! Daahh!

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Rome 2 - SCREENS

    Those pictures are really nice!

  16. #16
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Rome 2 - SCREENS

    Those buildings on the left do not look like walls... yet there are clearly defending archers on them, and legionaries are capable of getting on top. So, looks like there will be defensible structures inside the city. That pleases me.


  17. #17
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Rome 2 - SCREENS

    Quote Originally Posted by TinCow View Post
    Those buildings on the left do not look like walls... yet there are clearly defending archers on them, and legionaries are capable of getting on top. So, looks like there will be defensible structures inside the city. That pleases me.
    Improved garrison mechanics from ETW/NTW, looks like! If the AI is smart enough to use it without getting confused, this will be a very welcome feature.

  18. #18
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Rome 2 - SCREENS

    Quote Originally Posted by Monk View Post
    Improved garrison mechanics from ETW/NTW, looks like! If the AI is smart enough to use it without getting confused, this will be a very welcome feature.
    Yea, unit pathing has never been CA's strong suite.
    "Après moi le déluge"

  19. #19
    Annoyingly awesome Member Booger Flick Champion, Run Sam Run Champion, Speed Cards Champion rickinator9's Avatar
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    Default Re: Rome 2 - SCREENS

    Am I able to put magazine scans here? I don't really feel like cropping out the images they have. The magazine has a particular screen of two ships colliding with eachother.
    Last edited by rickinator9; 07-14-2012 at 16:44.
    rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes

  20. #20
    Member Member hoom's Avatar
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    Default Re: Rome 2 - SCREENS

    Yea, unit pathing has never been CA's strong suite.
    I disagree.
    For all the problems we're well aware of CA is still the only developer who has been able to path thousands of units in real-time without grinding to a halt & while keeping relatively good & simple control.
    Nobody else even comes close to matching CA's masterful pathing.
    maybe those guys should be doing something more useful...

  21. #21

    Default Re: Rome 2 - SCREENS

    Quote Originally Posted by rickinator9 View Post
    Am I able to put magazine scans here? I don't really feel like cropping out the images they have. The magazine has a particular screen of two ships colliding with eachother.

    As long as they don't say that it is not allowed for copyright, it should be ok.

  22. #22

    Default Re: Rome 2 - SCREENS

    Quote Originally Posted by hoom View Post
    I disagree.
    For all the problems we're well aware of CA is still the only developer who has been able to path thousands of units in real-time without grinding to a halt & while keeping relatively good & simple control.
    Nobody else even comes close to matching CA's masterful pathing.
    Who else has tried to path thousands of units in real-time?

  23. #23
    Member Member hoom's Avatar
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    Default Re: Rome 2 - SCREENS

    Pretty much nobody.

    Its a really difficult problem which either nobody else is prepared to try to tackle or simply other devs lack the vision of scale to even consider it.

    Anyway, this is a Screens thread and it lacks the HQ versions of the first two screens so from here they are in 1920*800:
    http://www.rockpapershotgun.com/2012...ome-2-preview/
    Click image for larger version. 

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    (with really small thumbnails for some reason )
    Last edited by hoom; 07-16-2012 at 11:46.
    maybe those guys should be doing something more useful...

  24. #24
    Annoyingly awesome Member Booger Flick Champion, Run Sam Run Champion, Speed Cards Champion rickinator9's Avatar
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    Default Re: Rome 2 - SCREENS

    Images are quite large(more that 2000x2000) so I will put them in spoilers. This scan is from a dutch magazine, so I don't expect it to be read a lot. It does have a unique image on the second page.

    Page 1
    Spoiler Alert, click show to read: 


    Page 2
    Spoiler Alert, click show to read: 
    rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes

  25. #25
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Rome 2 - SCREENS

    Very cool the ramming ship, thx for the scans ricki ^^

  26. #26
    Member Member cunctator's Avatar
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    Default Re: Rome 2 - SCREENS

    The ships look very good. Notice that the small galleys have no mast and no ship is carrying sails, thus hopefully it will be possible to lower mast before battle and have the option to leave the sails ashore as it was done historically.

  27. #27
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Rome 2 - SCREENS

    Quote Originally Posted by hoom View Post
    I disagree.
    For all the problems we're well aware of CA is still the only developer who has been able to path thousands of units in real-time without grinding to a halt & while keeping relatively good & simple control.
    Nobody else even comes close to matching CA's masterful pathing.
    And I disagree as - sure they do OK when the lines are relatively neat - but when things get jumbled up the pathing breaks down. How many routing men have gotten clean away because of issues with pathing. ETW was horrible in this regard. TWS2 is better but still has issues.
    "Après moi le déluge"

  28. #28
    Member Member hoom's Avatar
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    Default Re: Rome 2 - SCREENS

    I never said its perfect, everyone knows it isn't but still its better than anyone else has done.

    Also I like to abstract that sort of thing as guys who just plain got away, it happens in war.
    maybe those guys should be doing something more useful...

  29. #29
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Rome 2 - SCREENS

    Quote Originally Posted by hoom View Post
    I never said its perfect, everyone knows it isn't but still its better than anyone else has done.

    Also I like to abstract that sort of thing as guys who just plain got away, it happens in war.
    I get you but I need CA to do better. Historically the route phase in ancient battles was the real casualty generator and this should be reflected in the game.
    "Après moi le déluge"

  30. #30
    Member Member cunctator's Avatar
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    Default Re: Rome 2 - SCREENS

    It is already reflected in game, if anything CA should make it easier for routing troops to escape. By keeping few cavalry in reserve to cut down routers I can routinely annihilate entire armies with few losses in any Total War game. Something that rarely happened in history as long as one side was not surrounded.

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