I don't want to derail this too much so I will keep this brief. The focus should be on CA and R2 afterall
My own experience modding Crusader Kings 2 through 2 content patches and one DLC wave has been pretty positive, but that is largely due to how Paradox structures their game engine. When a content patch breaks my mod I can easily port over my changes inside a few hours due to how easy modding files actually is. If i didn't have so much stuff going on, I could do it within 15 minutes. That said, however, each extensive content patch/hotfix that makes huge changes to the game has still effectively broken my mod.
The strength of paradox comes from the fact that the engine is rather flexible in what it allows you to do from a modding standpoint. It's also relatively easy to go in and fix problems that crop up from new DLC coming in. CA doesn't have that strength at all, and from what i saw with past games they've been moving to make modding to the game increasingly difficult.
If CA doesn't have that stable base that a game like CK2 has but releases lots of content/DLC patches, I can foresee modding being an incredible pain and something only the most dedicated attempt.
Bookmarks