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  1. #1
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: "RTW Nostalgy" RPG game

    I think we should keep the game simple and not have personal finances. Although, if people want it then it can be implemented.

    However, any other ideas?

  2. #2
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: "RTW Nostalgy" RPG game

    I like personal finances in general but I agree with keeping it simple for this game. I'd suggest keeping it fairly light for this one and leave some of the more complicated stuff for a RTW2 rpg if we do one when it comes out.
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  3. #3
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: "RTW Nostalgy" RPG game

    Well we do have a sucession game in EB for the Romanii but I always keep forgetting it and the others I think have given up on it. I'd play this if it were not overly complicated with personal finances, estates, upkeep and so on.

    Why don't we just go a conquerin' and use the faction's finances? Just have a set number of victories and settlement captures to get to an office. The Roman Republic is a highly militaristic society, and any advancement in political office was closely tied with military success, unlike later on when offices could be bought.

    For the stacks - make it so everyone starts with a halfstack that costs up to 6800 florins (go to custom battle to compose it then prestent it here). Oh, and also in RTW we can always keep one governor in a city of our choice and we can all choose the Enslave option when we conquer a city. This will bloat the governed city's population considerably and we can have the Marian reforms kick in in about 15-20 turns from the start if we all do this.
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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: "RTW Nostalgy" RPG game

    I had some thoughts on the current proposals..

    1) "Cursus Honorum" and ranks

    First of all, I think that the person who ends the turn should be a "treasurer" or something like that. Electable office within the family and he will stay in office as long as he wants or someone else brings up he candidacy. If there is a vacant office he will receives his powers(unless there is a Consul present).

    Faction Leader - Should be treated as a regular character. I would allow him to call meetings if needed. No bonuses to the army size. This may change if Civil War is started.

    Faction Heir - It would be just a honor being chosen as a heir.

    To gain one of the republican offices player first have to meet the required terms. High enough Senate standing + characters influence + certain number of victories. If these are met then I'll throw a dice to determine whether the player receives the office or not. With each throw the chances to get the office would get higher.
    Also, I think offices should last 10 turns (5 years). Do we need the age requirement? I don't think we need.
    Perhaps there can only be one consul, one praetor etc?

    Tribune - All non-office holding characters. Can lead 1/4 stack.

    Quaestor - Can lead a 1/2 stack. Can set the tax levels in cities.

    Aedile - If possible, can create gladiatorial games and races. Can lead 1/2 stack.

    Praetor - Can lead a 3/4 stack. If the Consul is unavailable he will get's his powers as long as the Consul returns.

    Consul - Can lead a full stack. Can set the tax levels(if there are no quaestors), create games(if there are no aediles), can call meetings if he thinks they are needed, determine when players can recruit higher tier units from conquered cities(if there is no Censor).

    Censor - Can lead 1/2 stack. Can determine when it is allowed to recruit units(higher than City Watch) in conquered cities.

    Pontifex Maximus - Just a honorary title. Can lead a 1/4 stack.

    2) Personal Finances

    While all the factional troops can only be recruited by the "treasurer"(or Consul) then all mercenaries can be recruited by the players using their personal finances. This does not mean Consuls/treasurers can't recruit mercs using the factions finances. Mercs bought using the factional finances belong to the faction.

    Everyone will receive a set amount of denari each turn that they can use for recruiting mercs. Once recruited players must pay for the upkeep of these mercs as well.

    Non-office characters - 500 denari
    Offices - 1000 denari
    Consul - 1500 denari
    Faction leader should get a small bonus(like 300 denari).


    However, are there any other ideas?

  5. #5
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: "RTW Nostalgy" RPG game

    I had great fun with LoTR, but I've always felt regrets for not discovering the Throne Room earlier to take part in the WotS game.

    I'm not sure if I have enough time to dedicate to a WotS-like R:TW RPG nowadays, but I'm certainly very, very tempted.
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  6. #6
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: "RTW Nostalgy" RPG game

    Put something on the frontpage about this; let's hope it helps in drawing in more players.

    Yes, I'm excited to get the chance of making good for missing out on the WotS fun.
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

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  7. #7
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: "RTW Nostalgy" RPG game

    You have to come out with this the week I'm rereading KotR.

    Don't have much time to comment on the rules right now, but I'd personally select Scipii as the faction due to flexibility of targets. With Julii, you're basically limited to barbarians (and Carthage if you're lucky). With Brutii, have fun killing Hellenistic factions. With the Scipii, you're probably going to kill Carthage first, but after they're dead you can stay in North Africa, hop to Spain, maybe go to Greece, poke a sleeping dragon and go after Egypt, etc. Far more variety for generals that way.
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