I had some thoughts on the current proposals..
1) "Cursus Honorum" and ranks
First of all, I think that the person who ends the turn should be a "treasurer" or something like that. Electable office within the family and he will stay in office as long as he wants or someone else brings up he candidacy. If there is a vacant office he will receives his powers(unless there is a Consul present).
Faction Leader - Should be treated as a regular character. I would allow him to call meetings if needed. No bonuses to the army size. This may change if Civil War is started.
Faction Heir - It would be just a honor being chosen as a heir.
To gain one of the republican offices player first have to meet the required terms. High enough Senate standing + characters influence + certain number of victories. If these are met then I'll throw a dice to determine whether the player receives the office or not. With each throw the chances to get the office would get higher.
Also, I think offices should last 10 turns (5 years). Do we need the age requirement? I don't think we need.
Perhaps there can only be one consul, one praetor etc?
Tribune - All non-office holding characters. Can lead 1/4 stack.
Quaestor - Can lead a 1/2 stack. Can set the tax levels in cities.
Aedile - If possible, can create gladiatorial games and races. Can lead 1/2 stack.
Praetor - Can lead a 3/4 stack. If the Consul is unavailable he will get's his powers as long as the Consul returns.
Consul - Can lead a full stack. Can set the tax levels(if there are no quaestors), create games(if there are no aediles), can call meetings if he thinks they are needed, determine when players can recruit higher tier units from conquered cities(if there is no Censor).
Censor - Can lead 1/2 stack. Can determine when it is allowed to recruit units(higher than City Watch) in conquered cities.
Pontifex Maximus - Just a honorary title. Can lead a 1/4 stack.
2) Personal Finances
While all the factional troops can only be recruited by the "treasurer"(or Consul) then all mercenaries can be recruited by the players using their personal finances. This does not mean Consuls/treasurers can't recruit mercs using the factions finances. Mercs bought using the factional finances belong to the faction.
Everyone will receive a set amount of denari each turn that they can use for recruiting mercs. Once recruited players must pay for the upkeep of these mercs as well.
Non-office characters - 500 denari
Offices - 1000 denari
Consul - 1500 denari
Faction leader should get a small bonus(like 300 denari).
However, are there any other ideas?
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