Put something on the frontpage about this; let's hope it helps in drawing in more players.
Yes, I'm excited to get the chance of making good for missing out on the WotS fun.
Put something on the frontpage about this; let's hope it helps in drawing in more players.
Yes, I'm excited to get the chance of making good for missing out on the WotS fun.
Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy
Ja mata, TosaInu
You have to come out with this the week I'm rereading KotR.
Don't have much time to comment on the rules right now, but I'd personally select Scipii as the faction due to flexibility of targets. With Julii, you're basically limited to barbarians (and Carthage if you're lucky). With Brutii, have fun killing Hellenistic factions. With the Scipii, you're probably going to kill Carthage first, but after they're dead you can stay in North Africa, hop to Spain, maybe go to Greece, poke a sleeping dragon and go after Egypt, etc. Far more variety for generals that way.
"I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
"Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
"I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
Mafia: Promoting peace and love since June 2006
Pontifex Maximus is the one allowed the choice of temple in a newly conquered settlement and the choice of changing one existing settlement's patron deity per turn.
Consuls should receive a free "consular army' which is a full stack of the best units available for the faction if enemy troops invade italy. This army is only granted for the defence of the Italian settlements and cannot venture off the peninsula, Sicilly or above the Alps. If he accepts this army, the consul must in turn grant his personal units as a garrison in a settlement for the duration of the consular army's activity. Once the threat has been quelled, the consualr army returns to the faction's capital in Italy.
We must determine whom gets to build buildings and how faction finances are allocated. The admin can spawn event armies, such as an Epirote invasion of Italy, Hannibal's armies and so on. Also, we need a set goal to end the game.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
Well I want to recreate the dread of a consular army, but perhaps this is too much.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
Thank you!I noticed it on the frontpage and I really hope other will as well.
I like that Pontifex Maximus idea.
Consuls should be able to create their armies by recruiting new units or being able to take units from other players armies(not personal mercenary units). This way it should be easy to get a full stack in maximum of 2-3 turns. Once Consuls term is over(10 turns) he can once again command 1/4 stack(he should be able to pick what units he wants) and the rest of the army should be distributed between garrisons or sent back to Italy.
Who builds, recruits etc? If you check my previous post then I proposed just a simple "treasurer"(we can name it better though) office. Player does not get any bonuses for being one. It would just fill the space if other more important offices are not fulfilled. So, "treasurer"s powers may vary from time to time.
About the GM created events and stuff like that. I think we can't do it without it. The AI needs some financial aid from time to time and some units to bolster it's borders especially against players. So, all that will be done by the GM.
@GeneralHankerchief - Scipii sounds good choice as well. Plus they have Deceres and Corvus Quinquiremes!
I've never really noticed the Throne Room before, but now that The King mentioned this in another thread I'm willing to give it a shot if you'll have me. A word of warning in advance - I am really not very good at this game. I struggle against equal-sized armies on medium, let alone whatever you guys will be playing it on. So I will probably end up being the Leeroy Jenkins character who constantly needs to be bailed out of trouble.
As for the faction, I do like the idea of Scipii simply because I never really played as them much. Also, random question - about how large is a compressed save file for the purposes of downloading/uploading?
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