I'd be up for something like this.
Is there an easy way to remove the Senate & other Roman factions from the game, as we could then just play as "Rome" rather than the Julii or Scipii?
Regardless, I would suggest:
1.) Either modding out, or outlawing Incendiary Pigs (except maybe against factions with elephants, and even then a limit of one unit max) & definitely wardogs.
2.) Initiate 4 "houses" within the Roman faction we play, based on the 4 lines of the faction tree. This creates a stable number of factions to debate/seek their own interests and IMHO was the main cause of KotR's longevity, large player-base and success.
3.) I really like the sound of The King's Cursus honorum ides, with one or two small modifications:
I. Leading of Armies:
a) Make it that only Office holders (Consuls and praetors) can lead field armies, while Governors of provinces may maintain a smaller (1/4 - 1/2 stack) provincial garrison.
b) Non-officeholders may accompany a consul, praetor, & governor, but may only lead the army in the case of the consul, praetor, or governor dying.
c) Non-officeholders may be invested with imperium (the right to command armies) by a 2/3 majority vote of the Senate.
II. Age Requirement: Perhaps rather than not having an age requirement for the offices, we could lower the age requirements by a bit to make sure there are a decent number of candidates to choose from, while retaining the sense of "climbing the ladder" which is so strong throughout the Roman Republic.
Maybe the following:
Military Tribune: 16+
Quaestor: 24+ (must have served as military tribune for 5 years)
Aedile: 30+ (must have served as a quaestor)
Praetor: 34+ (must have served as an aedile)
Consul: 36+ (must have served as a praetor)
III.
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