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Thread: Rome 2 and historical units: my view at the untill now released information.

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  1. #1
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Rome 2 and historical units: my view on the until now released information.

    Quote Originally Posted by Jack Lusted View Post
    They are Cretan mercenary archers.
    Or, as they were known in RTW:

    "CREEEEECHAN ARCCCHHHEEEERSSSS!!!"

    ;)
    "Après moi le déluge"

  2. #2
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Rome 2 and historical units: my view on the until now released information.

    Looking good with the analysis, thank you Moros.

    As the others have pointed, makes me more excited about the game.
    Ja mata, TosaInu. You will forever be remembered.

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    King of kemet Member Hamata's Avatar
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    Default Re: Rome 2 and historical units: my view on the until now released information.

    hopefully there wont be anymore of this "waaaaaarbaaaaaaned!" stuff in rome 2 :)

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    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Rome 2 and historical units: my view on the until now released information.

    I read some where that rare units would be included for flavor.

    This may mean we have Screaming Women and Flaming Pigs again.

    There are classical references to these sorts of things. Whether they actually had much effect on the outcome of battles is a different issue all to gather.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

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    Member Member cunctator's Avatar
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    Default Re: Rome 2 and historical units: my view on the until now released information.

    As long as such units are indeed rare and attested they are fine for me. Fighting wardogs one or twice in a 200 year campaign only adds to the experience, fighting some of them every few turns and forcing me to develop anti wardog tactics destroys it.

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    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Rome 2 and historical units: my view on the until now released information.

    Some great news taken from TWC's Eagle Standard who gathered some info that Lusted has been sharing around. Two points show more good news on the historical side of things:

    -There will be two separate phalanxes : The Hoplite Phalanx and the Macedonian Phalanx.

    -Egypt will be represented by the historical Ptolemaic armies, and not the "Moses age" units of the original Rome Total War.

    The first will make for much more interesting gameplay as well. And I think I speak for most history fans that the second is quite the relief.

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    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Rome 2 and historical units: my view on the until now released information.

    Quote Originally Posted by cunctator View Post
    As long as such units are indeed rare and attested they are fine for me. Fighting wardogs one or twice in a 200 year campaign only adds to the experience, fighting some of them every few turns and forcing me to develop anti wardog tactics destroys it.
    Ave amice!

    It's an issue - in multiplayer it matters less because few players will waste a unit slot on flaming pigs when they can have more cavalry or archers. In the campaign - it should be possible to set the "popularity" low enough that the AI rarely recruits them unless it's all they've got to throw at you.
    "If it wears trousers generally I don't pay attention."

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