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Thread: Fix for resolution problems.

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  1. #1

    Default Re: Fix for resolution problems.

    @ Stazi - It's been 3 weeks and I haven't heard anything from you so I assume you were unsuccessful in finding anything from the save I sent you. I wanted to thank you for trying. I have moved on unfortunately. I can still play the game but it does get frustrating to fight an epic battle and then suffer a CTD which kills the fun of it. Thanks anyway Stazi.

  2. #2

    Default Re: Fix for resolution problems.

    Anyways...

    Sepheus, you have a reply to your PM...

    Quote Originally Posted by drone View Post
    Maybe Redux needs more than 2Gb?
    Nope, it does not... It can run on W7 (64-bit) with Ram set below 1024MB (in game options)... 1280x1024 resolutions at least (have not checked any higher on W7, due to monitor, but probably higher then that as well)...

    ***

    Lastly, as I already said in the "Redux & W7"-thread. Redux works just fine on its own, however when people are trying to combine it with this current fix - crash. I have no idea as for why, other then it seems to be connected with the campmap-texture - as far as I can tell. I guess this has yet to be further investigated by Sepheus as he knows his own stuff far better then I do...

    - A
    Last edited by Axalon; 12-21-2012 at 05:05. Reason: She-Hulk!

  3. #3

    Default Re: Fix for resolution problems.

    Quote Originally Posted by Axalon View Post
    Anyways...

    Sepheus, you have a reply to your PM...



    Nope, it does not... It can run on W7 (64-bit) with Ram set below 1024MB (in game options)... 1280x1024 resolutions at least (have not checked any higher on W7, due to monitor, but probably higher then that as well)...

    ***

    Lastly, as I already said in the "Redux & W7"-thread. Redux works just fine on its own, however when people are trying to combine it with this current fix - crash. I have no idea as for why, other then it seems to be connected with the campmap-texture - as far as I can tell. I guess this has yet to be further investigated by Sepheus as he knows his own stuff far better then I do...

    - A
    AXALON! I switched the campaign map textures from Redux with vanillas, which is only a color change and it WORKS, BY GOD I CAN PLAY REDUX IN HIGH RESOLUTION FINALLY!!

  4. #4

    Default Re: Fix for resolution problems.

    No, that doesn't work; You have to switch out both the main texture (MapTex2.tga) and the province boundary(?) (MapTex.tga) texture which means the campaign is unplayable as near half of the provinces are inaccessible.

    Unfortunately the only option for high res Redux is the set-the-ram-in-boot-settings method :/
    Last edited by Nagnar; 12-18-2012 at 09:59.

  5. #5

    Default Re: Fix for resolution problems.

    Quote Originally Posted by Nagnar View Post
    No, that doesn't work; You have to switch out both the main texture (MapTex2.tga) and the province boundary(?) (MapTex.tga) texture which means the campaign is unplayable as near half of the provinces are inaccessible.

    Unfortunately the only option for high res Redux is the set-the-ram-in-boot-settings method :/
    Aye, I discovered this when i couldnt invade edessa, sad face.

  6. #6

    Default Re: Fix for resolution problems.

    Hi again guys (and a special mighty hello to Pies),

    Short version....
    =======================
    I solved it, temporarily anyways... I'll upload a fix-fix soon...


    Long version....
    =======================
    I have been looking into stuff about Redux and the S-Fix (Sepheus ddraw-Fix) and it seems like I may have solved it - temporary anyways. MTW has two campmap-textures, right? 1 big, 1 small. The thing is that the S-Fix seems to rely on the small one - while Redux rely on the big one (maybe this was what you were saying as well, Nagnar? In your post?). I never made a small one, I figured it was never needed for the new beta-editions, all they have is a dummy-replace file as to cut the overall size.

    The problem then is that the RX replace-file - " MapTex.tga" is in conflict with the S-Fix, and hence crash. The S-Fix seems set for, and demands, a regular file, when it don't get it, as the dummy file are too different in size - we get a crash. This is how I understand it. The main problem is thus " MapTex.tga" for creating the crash. However, we also need a "LukMap.Lbm" that is adjusted for Redux in order for everything to get fully function. Yet again, I never made one as I thought it was never needed, and it isn't, as long as we run Redux on its own (without the S-Fix). Maybe you guys are way ahead of me and it is first now that I too get it? ...?...

    So what needs to be done here for a temporary solution is me creating and uploading such files somehow. At any rate, the map will lose detail and never look as good as the big texture does, as we run things on Redux alone, but the resolution problems, for the people that have such, will disappear at least. The ultimate solution for all such people is then to have Sepheus to make another version that depends/relies on the big files instead as in "MapTex2.tga" and "LukMap2.LBM". Then the campmap-texture will be visible in full detail as originally intended. I'll try to upload the temporary stuff soon....

    - A
    Last edited by Axalon; 12-21-2012 at 05:35. Reason: corrections...

  7. #7

    Default Re: Fix for resolution problems.

    Alright, the link is up for the temporary hotfix for Redux and (the current) Sepheus-Fix... Making them get along... Umm... Be advised there will be a detail loss on the campmap due to the required smaller texture. As I said, this is a temporary solution....


    EDIT:
    ---------------------------------------------
    The updated hotfix is available here:

    http://www.atomicgamer.com/files/104...03_hotfix2-zip

    - A
    Last edited by Axalon; 06-04-2013 at 21:50. Reason: update

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