However you might view the particular's of Gerula's ideas, I think the kernal (if I read it right) is to have a campaign other than what we had in RTWI...that is, you start the game as head of a faction and begin by conquering nearby provinces, etc., etc., etc., and in the case of a Roman faction, you take orders from the SPQR.
This would be a boring rehash, IMHO, and something new and refreshing is called for. Starting out as a minor faction among other minor factions gives plenty of room for interesting gameplay. Injecting a bit of role-playing is a good thing, IMHO...note I stress "a bit" and not overdone.
The Romans and the Greeks probably present the greatest possibilities for this, but the fractious Gallic tribes are not to be overlooked either.
As a quick example, off the top of my head, let's say you start as a minor landholder under Roman rule. You have smithy skills and one of your neighbors is a shipping mandate, and another has extensive farm holdings. You set up trade with those holdings, with the express intent of taking them over at some point. So the beginning of your campaign is rather quiet while you build up your army(s) and acquire money to finance a war. Your faction leader (and let's have a young man this time instead of one that's ready to croak) has certain traits or skills that help (or hinder) your ambitions and he can acquire new ones as the campaign progresses. At some point you begin to attract the attention of the Senate (can be both good and bad), and so the intrigue deepens. Bribery, assassination, and all of those kinds of things that went on are afoot. Perhaps you seek marriage into a powerful political family...thereby raising your faction's strength and prestige, etc.......
Something along these lines (not necessarily the way I described it) would be much preferable to me than the-same-old-same-old....
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