Quote Originally Posted by quadalpha View Post
The loyalty of Caesar's troops was due to his military success, personal charisma, and promises of plunder, not because he paid extra to recruit them.
Yes, exactly, but this is just a game, where no one can create for AI a love system at the moment that's why my idea is more easily to complete.
You could very easily come with a better idea, not only harsh mines.
Maybe this one much simpler and more accurate, perhaps more to your liking.
-A single type of units to recruit
-After quite many laps around the 20/30 (or times the other number) units surviving after such a big number of turns, should increase their loyalty to a point near the maximum. Would be a bonus to you for your units that have survived a period so long. Even colors should be changed a bit, from dusty colors to much more strong colors.