Results 1 to 19 of 19

Thread: Campaign map

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Campaign map

    Are you kidding? Please give me a link where I can check the current state of EBII.

    Anyway, here comes Italy.
    You may note the following improvements:
    - Sicily is bigger with more accurate hills, towns and ports.
    - A land bridge from Rhegium to Messana makes sure that Rome actually goes to encounter the Carthaginians in Panormus.
    - Better design for ports of Tarentum and Brundisium (yet to build)
    - Regional borders in Italy are as close as possible to historic (and modern) borders (actually there has been little change over 2000 years). Especially the problem in southern Italy (where cities didn't correspond to regions) has been solved in a satisfying way: Bruttium - Rhegium; Lucania - Tarentum; Apulia - Brundisium; Magna Graecia (or Calabria) - Croton.
    - The road system is as close as possible to Roman roads. You can find Via Appia, Via Valeria, Via Salaria, Via Cassia, Via Aurelia, Via Flaminia, and Via Aemilia.
    - more accurate design of places like Gulf of Naples, Elba, Lagoon of Ravenna and more.
    - Accurate design of the islands in the Adriatic Sea. Corresponding ports in Iader, Pharos, Rhizon, Epidamnus, Corcyra. Islands like Pharos and Corcyra sometimes took me days to get them as accurate as you can see them now.

    Click image for larger version. 

Name:	Italy-01.JPG 
Views:	474 
Size:	172.8 KB 
ID:	7752

  2. #2

    Default Re: Campaign map

    Sorry, my post was intended to be illustrated by a view of southern Italy, but I uploaded the wrong file.
    Nothing bad about it. I guess you will note other improvements in the north.

    Here is Sicily with southern Italy:

    Click image for larger version. 

Name:	Sicily-01.JPG 
Views:	428 
Size:	160.2 KB 
ID:	7753

  3. #3
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Re: Campaign map

    Many people don't realize the impact maps have on a game. I make maps for a very old SSI wargame called Pacific General, and I can tell you how much the maps dictate game-play....and how long good ones take to create.

    So kudos and keep up the good work.
    High Plains Drifter

  4. #4
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
    Join Date
    May 2010
    Location
    Prisoners upon this rock, flying without wings...
    Posts
    11,087

    Default Re: Campaign map

    I like your work, seen it already in few sub-fora...
    Northern Italy still has only the Garda lake, so meh :P

    As for the low interest about R2TW's map, without any to discuss, there isn't much to say...
    But I agree, that a map (especially one with realistic choke points), makes for a better gameplay imo ^^

  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: Campaign map

    Quote Originally Posted by ReluctantSamurai View Post
    Many people don't realize the impact maps have on a game. I make maps for a very old SSI wargame called Pacific General, and I can tell you how much the maps dictate game-play....and how long good ones take to create.

    So kudos and keep up the good work.
    Dude, I had played a demo of this game years ago and I had long since forgotten the name but I remember having lots of fun with it. I wanted to find it numerous times but never could remember the name. Thanks!
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  6. #6
    Rolluplover Member Kocmoc's Avatar
    Join Date
    Apr 2001
    Location
    Germany
    Posts
    1,563
    Blog Entries
    9

    Default Re: Campaign map

    The basic game is "Panzergeneral 4". There is a strong fanbase out there, with pretty good MP gaming and tons of mods and better units.
    If you like PG, you probably will love this link:

    http://www.rayy.de/raiders/


    To the topic.

    In any of the TW games, the map itself doenst matter at all in SP gaming. If you consider, that the majority of the SP are failing badly to play any good at the battles,
    you can imagine, what they could achieve, if they got any battle-skills.

    This said. Maps are a lot less important than the battles itself.

  7. #7
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Re: Campaign map

    If you like the Panzer General series, this site has most of the new modding going on:

    http://panzercentral.com/forum/

    Yours truly is the moderator of the Pacific General Forum

    This said. Maps are a lot less important than the battles itself.
    I would have to respectfully disagree. Maps are very important at the campaign level in dictating how the game is played, and equally so at the tactical level in determining what terrain features are available for either side to take advantage of, and, I might add in determining player interest (how many times have you simply auto-calc a battle because you were tired of marching up a hill in a corner).
    Last edited by ReluctantSamurai; 12-17-2012 at 15:38.
    High Plains Drifter

  8. #8
    mostly harmless Member B-Wing's Avatar
    Join Date
    May 2006
    Location
    on the Streets of Rage!
    Posts
    1,070

    Default Re: Campaign map

    Not to insult your mapping skills in the least, Philadelphos, for they are quite good, but I don't think you'll ever see a Total War game with that many cities clustered into such a small area. Most players prefer field battles to siege battles, and one goal of R2TW (as I understand it) is to make field battles more common and more significant, hence having provinces with a single settlement divided into multiple districts which can be captured without any sieging (again, if I understand it correctly). Nice detail, though!

  9. #9
    Uergobretos Senior Member Brennus's Avatar
    Join Date
    Dec 2007
    Location
    Korieltauuon.
    Posts
    7,801

    Default Re: Campaign map

    Quote Originally Posted by Philadelphos View Post
    Are you kidding? Please give me a link where I can check the current state of EBII.
    Click image for larger version. 

Name:	Italy-01.JPG 
Views:	474 
Size:	172.8 KB 
ID:	7752
    Here we go:

    https://forums.totalwar.org/vb/forum...-Barbarorum-II

    I will say no more on EBII. Back to Rome 2.



    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO