Many people don't realize the impact maps have on a game. I make maps for a very old SSI wargame called Pacific General, and I can tell you how much the maps dictate game-play....and how long good ones take to create.
So kudos and keep up the good work.
High Plains Drifter
I like your work, seen it already in few sub-fora...
Northern Italy still has only the Garda lake, so meh :P
As for the low interest about R2TW's map, without any to discuss, there isn't much to say...
But I agree, that a map (especially one with realistic choke points), makes for a better gameplay imo ^^
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
The basic game is "Panzergeneral 4". There is a strong fanbase out there, with pretty good MP gaming and tons of mods and better units.
If you like PG, you probably will love this link:
http://www.rayy.de/raiders/
To the topic.
In any of the TW games, the map itself doenst matter at all in SP gaming. If you consider, that the majority of the SP are failing badly to play any good at the battles,
you can imagine, what they could achieve, if they got any battle-skills.
This said. Maps are a lot less important than the battles itself.
My S2 Youtube channel: http://www.youtube.com/user/Kocmoc75
If you like the Panzer General series, this site has most of the new modding going on:
http://panzercentral.com/forum/
Yours truly is the moderator of the Pacific General Forum
I would have to respectfully disagree. Maps are very important at the campaign level in dictating how the game is played, and equally so at the tactical level in determining what terrain features are available for either side to take advantage of, and, I might add in determining player interest (how many times have you simply auto-calc a battle because you were tired of marching up a hill in a corner).This said. Maps are a lot less important than the battles itself.
Last edited by ReluctantSamurai; 12-17-2012 at 15:38.
High Plains Drifter
Not to insult your mapping skills in the least, Philadelphos, for they are quite good, but I don't think you'll ever see a Total War game with that many cities clustered into such a small area. Most players prefer field battles to siege battles, and one goal of R2TW (as I understand it) is to make field battles more common and more significant, hence having provinces with a single settlement divided into multiple districts which can be captured without any sieging (again, if I understand it correctly). Nice detail, though!
Well, this opinion is open for debate. You can't control a region without controlling its towns and cities, but yes--some gamers prefer field battles to siege battles while others enjoy battles with a lot of catapults, breaking walls, street hand-to-hand fighting, or just simply racing the clock to be able to overwhelm the plaza before time runs out; so that's a nice topic to debate [and maybe have a poll] on. Hawooh.
"Violence is the last refuge of the incompetent." ~Salvor Hardin
In empire when you fought a pitch battle outside a provincial capitol and won all opposing forces retreat. Including those in the city, leaving it undefended. Then you march in and crush the armed citizenry.
And the multiple districts in a provinces could very well be based around control of a secondary city or town.
Last edited by lars573; 12-24-2012 at 18:43.
If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.
VENI, VIDI, NATES CALCE CONCIDI
I came, I saw, I kicked ass
Bookmarks