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  1. #1
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: A Thought on Units and Reforms.

    @Kikaz

    The overriding problem with any reforms for other factions is that such reforms need to be historically accurate, otherwise it wouldn't really be EBII. Hopefully the work we have done on the Celtic reforms in EBII should be an improvement over those in EB. Thanks to the MTWII engine it is now possible to illustrate the Celtic reforms better than was possible in EB. EBII will have three stages of reform (the one you start with and then two which will occur if you complete certain criteria). Thus you will see you armies become more heavily armed and armoured as time passes, also in order to better reflect the changes in Celtic society your armies composition will also change. There will also be a substantial amount of information to accompany each Gallic and British reform which should hopefully illustrate that Celtic armies did undergo substantial changes, in some cases as dramatic as those of the Roman military (said the researcher with a sense of arrogance). There will also be changes in the way your Celtic families are organised; some will become monarchies, thus you will need to ensure you mark out which FM you want to inherit the throne, whilst others will rely on FMs having certain characteristics to ensure that they become the FL (thus character development will play a larger part in Celtic factions than it previously had done).

    I hope that helps.

    Quote Originally Posted by moonburn View Post
    brennus sacking and destroying rome´s enermies in the 4th century
    Finally, some recognition. :p



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  2. #2

    Default Re: A Thought on Units and Reforms.

    Quote Originally Posted by Brennus View Post
    @Kikaz

    The overriding problem with any reforms for other factions is that such reforms need to be historically accurate, otherwise it wouldn't really be EBII. Hopefully the work we have done on the Celtic reforms in EBII should be an improvement over those in EB. Thanks to the MTWII engine it is now possible to illustrate the Celtic reforms better than was possible in EB. EBII will have three stages of reform (the one you start with and then two which will occur if you complete certain criteria). Thus you will see you armies become more heavily armed and armoured as time passes, also in order to better reflect the changes in Celtic society your armies composition will also change. There will also be a substantial amount of information to accompany each Gallic and British reform which should hopefully illustrate that Celtic armies did undergo substantial changes, in some cases as dramatic as those of the Roman military (said the researcher with a sense of arrogance). There will also be changes in the way your Celtic families are organised; some will become monarchies, thus you will need to ensure you mark out which FM you want to inherit the throne, whilst others will rely on FMs having certain characteristics to ensure that they become the FL (thus character development will play a larger part in Celtic factions than it previously had done).

    I hope that helps.



    Finally, some recognition. :p
    This all sounds very interesting. Makes me look forward to EBII even more. Is the monarchy thing a possibility rather than a set thing? (he says trying to pry information out..)

  3. #3
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: A Thought on Units and Reforms.

    Quote Originally Posted by Gaius Sempronius Gracchus View Post
    This all sounds very interesting. Makes me look forward to EBII even more. Is the monarchy thing a possibility rather than a set thing? (he says trying to pry information out..)
    The changes in government are certain. MTWII Kingdoms uses different types of inheritance for different factions thus we are adapting one of these types for the Celtic factions. One faction will not undergo changes in government structure as there is insufficient historical data to suggest they did however the rest will, although in different ways. Thus in some cases your FL will be the FL because his father/uncle was, however later on your FL will be so because he has proven himself in some respect. However this will not be the case for another faction.

    I can't really say much more than that for fear of ruining the surprise later on... and incurring the wrath of other team members.



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  4. #4

    Default Re: A Thought on Units and Reforms.

    Quote Originally Posted by Brennus View Post
    The changes in government are certain. MTWII Kingdoms uses different types of inheritance for different factions thus we are adapting one of these types for the Celtic factions. One faction will not undergo changes in government structure as there is insufficient historical data to suggest they did however the rest will, although in different ways. Thus in some cases your FL will be the FL because his father/uncle was, however later on your FL will be so because he has proven himself in some respect. However this will not be the case for another faction.

    I can't really say much more than that for fear of ruining the surprise later on... and incurring the wrath of other team members.
    That all sounds very good, the Gaulish factions were always something I wanted to play but found too frustrating (having to play like the Romans, for example), so this makes me very hopeful.

  5. #5
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: A Thought on Units and Reforms.

    Hopefully the Gallic factions will be slightly easier to play as you won't find yourself locked in the "Vice of Death" as in EB. The Aedui and Arverni start at peace with one another, the Aedui don't have Mediolanum under their control so as to entice the Romans north, and the presence of the Boii and Lugiones should stop the Sweboz from doing a Blitzkrieg dash to the Rhine.



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  6. #6

    Default Re: A Thought on Units and Reforms.

    as everything about germans you should never trust the shouldn´t and the blitzkrieg thingie shows clearly 20/21th century prejudice against the german warmachine they where less stressed back then so they liked to take their time i mean why use precision and technology to kill an enemy in x amount of time when it´s so much fun to bash his head 50 times until he stops moving and then bashing it 25 times more just to be sure (and ofc for the extra fun of hearing/feeling things cracking under your club) even if it takes 2/7 seconds before every swing of a true manly club or why use a far more manouverable sword when the flashy and the bling bling attitude is to use a massive unwealdy axe that makes you look far more manly for the 15+ old girls (remember no touching girls before they´re 15 or her dad will cut your manhood off )

  7. #7
    Member Member Plasmanaut on Fire Champion Memnon's Avatar
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    Default Re: A Thought on Units and Reforms.

    Quote Originally Posted by Brennus View Post
    Hopefully the Gallic factions will be slightly easier to play as you won't find yourself locked in the "Vice of Death" as in EB. The Aedui and Arverni start at peace with one another, the Aedui don't have Mediolanum under their control so as to entice the Romans north, and the presence of the Boii and Lugiones should stop the Sweboz from doing a Blitzkrieg dash to the Rhine.
    Are you sure that there's no other faction to stop the Sweboz advance to the Rhine? Some people on whose land much chocolate is enjoyed today? Hint hint.

  8. #8
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: A Thought on Units and Reforms.

    Only time will tell.



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