Quote Originally Posted by Arjos View Post
But that's already the case, even in EBI, pretty much :)
I really don't understand what kind of "reforms" you had in mind...
Well yes, regional units do tend to mitigate the situation.
The sort of "mini-reforms" Brennus had described sound a lot like what I had in mind.

Quote Originally Posted by Blxz View Post
The biggest problem to 'what-if' scenario's is that there are a few barriers that you run into. First is a thing like a unit limit, second is time for the team to prepare and make these new units. If there was an infinite amount of moddability (and no engine limits) and the team had an infinite amount of time and resources with which to concept, design and create these alternate things then we could see everything from Saka using gallic weapons and heavy infantry tactics in the west, through to different iterations and buildings and mega reforms for all factions based on individual criteria and technological progress.

As it is, they are working out the most historical and likely scenarios and balancing history with what the game can handle and designing that (with a bit of leeway for an early marius or united celts).
Well, as usual it seems my grievances come down to the limitations of the engine; not that I really expected otherwise, I had just hoped for ways around it, and it seems the team has been able to make marked improvements in this area with the newer engine.