The engine will not let you get "extinct". Even if the player doesn't have conditions to raise Chieftains, when the faction leader dies the engine will choose one general at random (not sure exactly what's the criteria if all generals have no Authority) to become the new faction leader. This happens because the Chieftain is a feature of the mod and not of the engine. Even with little expansion and with just 2 tribes it's possible to roleplay and have a competition between them to get a Chieftain and then getting the FL place. The generals can become Chieftains by winning difficult battles, even if they are not sieges (no expansion), since they gain points with that.
As you said, I've cleared this issue in another thread: all celtic, germanic and even some nomadic factions will have this system, each with its own specific variant.
Yes, but only for those which are specific to that tribe. In the 1st release we have a few tribe-specific units.
The system gets into the 1st release and it requires extensive changes in the ethnicity traits. The "basic" is always a very abstract concept. :)
We are going to start posting screens of the campaign map, specially since we're almost finishing the non-character models.
This is a very interesting question. Surely it can be done easily: the tribal building produces unrest when an "unsatisfaction" event is active AND the generals with that tribe's ethnicity acquire an "unsatisfaction" temporary trait which reduces their loyalty. The thing is what leads a tribe to become "unsatisfied"? Being in the lower rank of the Achievements, perhaps?
The idea is interesting, I'll think more about it. Thanks. :)
The non-tribal factions have other mechanisms at their disposal: trading/settler colonies, cultural reforms, etc. There is still a lot of room for improvements, so we will get very cool features for the non-tribals.
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