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Thread: EB2 Sneak-Peeks

  1. #1
    EBII PM Member JMRC's Avatar
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    Cool EB2 Sneak-Peeks

    In this thread we plan to regularly post screenshots taken during development and testing, and which we found so good that we now want to share with you. We intend to post here with regularity, not only to spur more interest in our work, but also to attract more talented artists who wish to help the mod.

    Most of these pics represent already finished work, but some of them were WIP or taken in a testing environment, so it's normal that you may find some glitches. Please don't burden us with requests for fixing this or that, ok? There will be plenty of time to do that when we reach beta testing stage.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

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  2. #2
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Sneak-Peeks

    Some old ones... the Carthaginian Elite Cavalry charges in some unknown location of the north-african desert.

    These pics show a lot of the things that make us spend long hours perfecting this and that detail: the cuirasses reflections, the modeled pelts, manes and armour pieces in the horses. The carthaginian general model also sports a specially made helmet and rich shield decoration.

    Spoiler Alert, click show to read: 






    Last edited by JMRC; 07-29-2012 at 12:47.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

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  3. #3
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Sneak-Peeks

    Now goes a priceless pic, taken by Gustave some months ago. It was a winner in a screenshot internal contest that we made in EBH. It's called "A Thug's Life" and shows a scarred veteran of the elite Hoplitai Epilektoi, with 3 other companions, taking a rest before going back to the fight. He seems to be very battle-weary.

    This is the kind of material that we're aiming to show, in a different perspective of the usual RTS-only approach. If you zoom in to your units during the battle you will find tons of details like these: scars, small tatoos, fibulae, torcs, etc.

    Spoiler Alert, click show to read: 



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

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  4. #4
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Sneak-Peeks

    These are more recent pics, showing the Machimoi Phalangitai in action against Dorkim Libi-Ponnim (liby-phoenician infantry).

    Spoiler Alert, click show to read: 








    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

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  5. #5
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Sneak-Peeks

    This is another pic of the Hoplitai Epilektoi, with the great-looking beared-mask clearly visible. The mask was made in a way that any head in the unit can have the mask without causing collisions on the model.

    Spoiler Alert, click show to read: 


    Now for something very different: the sauromatae horse archers, made a long time ago and right now under the process of remaking the horse model:

    Spoiler Alert, click show to read: 








    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

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  6. #6
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Sneak-Peeks

    The other set of Sauromatae pics:

    Spoiler Alert, click show to read: 








    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

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  7. #7
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Sneak-Peeks

    Romans fighting against Aedui:

    Spoiler Alert, click show to read: 









    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

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  8. #8
    Bored Member Tux's Avatar
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    Default Re: EB2 Sneak-Peeks

    New sneaks pics, some screenshots from a battle (Arche Seleukeia vs Romani)








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  9. #9

    Default Re: EB2 Sneak-Peeks

    development of the oppidum:

    farms enclosed in the perimeter



    Sanctuary


    WIP ;)
    Last edited by Red_Devil; 01-29-2013 at 20:44.

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  10. #10
    Bored Member Tux's Avatar
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    Default Re: EB2 Sneak-Peeks

    Another round of sneak peeks, something different this time than in-game screenshots and related to the last dev blog:

    Spoiler Alert, click show to read: 

    Indian fleet:



    Light Punic fleet:



    Light Arab fleet:



    Pontomora fleet:



    Pontones fleet:



    Triremes fleet:



    Trieres kai trihemioliai fleet:



    Tertere fleet:



    Hepteres fleet:




    Note. Please note that some of the cards were made using the models created for the campaign map and are not as detailed as some.

    Credits go to uknown artists for proving the models for the Trieres and Triremes for free on various 3D sites.
    Last edited by JMRC; 04-27-2013 at 18:20. Reason: hide the pics

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  11. #11
    Bored Member Tux's Avatar
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    Default Re: EB2 Sneak-Peeks

    Another screenshot round of a battle between the Boii and Romans in a mountain pass. Enjoy!
    Spoiler Alert, click show to read: 



































    Last edited by Tux; 03-06-2013 at 00:13.

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  12. #12
    Bored Member Tux's Avatar
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    Default Re: EB2 Sneak-Peeks

    In this round of sneak peeks we would like to cover some of the fans requests.
    So I will let the following pictures speak. Enjoy!

    Spoiler Alert, click show to read: 




































    Last edited by JMRC; 04-27-2013 at 18:19. Reason: hide the images

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  13. #13
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Sneak-Peeks

    It's time to show up a concept pic of the full campaign map, courtesy of Tanit.
    There are several regions that we have changed the names, but overall the map is accurate with what we have in our current build.

    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    Now some pics of the campaign map, showing some of the SM characters and new PSFs.





    And now a few pics with the Baktrian Hippotoxotai and the Hetairoi in their new armoured horses.






    Last edited by JMRC; 03-30-2013 at 22:01.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
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  14. #14
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Sneak-Peeks

    New pics of the celtic oppida:











    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

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  15. #15
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Sneak-Peeks

    Most of the factional units for the first release are already done and integrated, so now we're focusing on finishing the last regional units that we chose for that release. Cretan, Illyrian and Ethiopian units will fill the last slots of the 200 units selected for the first release. The current status is more than 90% units completely finished and integrated, so that area is almost done.

    In this sneak-peak we show you 3 important units:

    - the elite assault unit Peltastai Logades, which is specific of Pergamon, Pontos and the Bosporan Kingdom
    - the renowned Kretikoi Toxotai, mercenary archers from Crete, which can be hired throughout the Mediterranean
    - the less famed Kretikoi Peltastai, mercenary light infantry from Crete












    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
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  16. #16
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Sneak-Peeks

    This sequence of images shows the new techtree building for the scythian God of Swords.

    The swords thrust into the mound of stones represent the God of Swords for Scythians and Sarmatians. It's located on a hilltop near the nomad camp/steppe settlement.
    Perhaps, as the romanized sarmatian warlord Artorius grabbed a sword from a sacred stone mound of the Sword God, a legend started, which endured up to our days...



    The God of Swords stands in the hilltop, framed by the Sun Goddess.



    As the battle between two sarmatian tribes rages on, the fallen warriors stand as sacrificial offerings to the Sword God.




    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

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  17. #17
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Sneak-Peeks

    Steppe ponies and steppe pastoral settlement:









    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

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  18. #18
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Sneak-Peeks

    A steppe permanent settlement with nomadic tents around the perimeter. The test shows how an attacking full stack maneuvers from a frontal position to the flanks and then strikes from 3 different entrances.



    EDIT: the pics are not in order.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
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  19. #19
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Sneak-Peeks

    The illyrian units in action:




    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

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  20. #20
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: EB2 Sneak-Peeks

    Sadly its not eye candy. But I thought I would share an example of one of the Celtic province descriptions with everyone so you can get a feel of the research which we are putting in. This is Boiotergion, the capital province of the Boii:

    BOIOTERGION

    Introduction

    Eternal giants, immortal bastions of time, encircle Boiotergion. These ancient guardians are the lithic souls which the traveller must surpass in order to gain entry to the heart of Boiotergion, the eternal realm of the mighty Boioi. A people whose name has resonated with fear in the voice of the Romani and Hellenes, a people of ancient pedigree, people of bravery and virtue unquestioned among the Keltoi. Upon the fertile, barely filled, plains of Boiotergion this ancient people reside. With plough and cattle, from whom they take their legendary title, the live in comfort and sophistication. There’s is a land of fertile fields, mighty rivers, a land which in which the crafts of Lugus bless the hands of both smith and warrior. Boiotergion, a rider astride the amber horse, taps into the flow of the magical Baltic stone as it meanders from the northern lands of the Lugiones onward towards the great Middle Sea and the markets which abound in it. In this land the traveller will find magic too. The ancient forts of kin long passed still stand as residence of the almighty gods; sights of pilgrimage for Keltoi from distant lands. In times not so long ago passed, times which are still spoken with proud tongues and in boastful tones, the warriors of Boiotergion struck out from behind their mountain walls; south into Italia they struck, dead Romani they left. East into the lands of the Hellenes, a Makedonian king, son of mighty Ptolemy, his head they took. Across the Bosporous, a mighty kingdom of the Galatai they founded. North they went, Germanoi fled, Scythians traded. The Boioi soul is an ancient one, like the land in which it is raised, the Boioi heart is mighty, filled with courage. Boiotergion, the traveller visits, ancient and powerful, a people bent on conquest and glory.


    Geography

    Boiotergion corresponds with the historical region of Bohemia, the western half of the modern Czech Republic. The area is ringed by the Krkonoše mountains and is drained by the Elbe and Vitava rivers. Although the region is landlocked, waters from the region flow into the North, Baltic and Black Sea, thereby providing improved connections with these areas; connections which were active in the Iron Age. The temperate European climate of the region provides ample rainfall, primarily in the summer months, which support a variety of deciduous and conifer forests, as well a rich grasslands and fertile soils. During the Iron Age the region supported a variety of temperate European species, including wolves, bear, red deer, wild pig, raptors and pine martins, many of which continue to inhabit the national parks of the Czech Republic today.


    People, Society and Culture

    Boiotergion was an important cultural and political centre during the Hallstatt period of the Iron Age. Beginning in the 5th century BC the first traces of the La Tène culture, the culture of the Celts par excellence, began to develop in the region. At Hallstatt cemeteries such as Královice and Manětín the final layers of use contain early La Tène burials. The emergence of La Tène burials in the regions heralded the end of the earlier Hallstatt flat tombs and the tumulus tombs of south and west Bohemia. In their place increasing numbers of flat-tombs of the La Tène type emerged, inside of which a variety of objects, including unique fibulae and luxury engraved or repoussé bronzes, were deposited. The early La Tène elite of Boiotergion (La Tène A) continued to occupy the same hillforts as their Hallstatt predecessors, indicating that either they were a continuation of the ruling elite or were actively impersonating the preceding Hallstatt elite in an effort to assure their place within the social hierarchy of the region. All this changed during the first half of the fourth century BC (La Tène B). During this period the Hallstatt hillforts fell out of use or were deliberately destroyed. The ancient hillfort of Závist, for example, appears to have met a particularly violent end although, as described below, it was subsequently reoccupied in the 2nd century BC.

    In addition to the abandonment of hillforts the La Tène flat-tomb now began to spread across the region. These tombs, like those in contemporary Champagne and Marne in Gaul display a clear division of the sexes. All male tombs contained a sword, lance, shield and armour, whilst all female tombs were interred with a rich collection of bronze bracelets, belts, torques, anklets and fibulae. Those graves in the south of Boiotergion appear to have been occupied by richer individuals; the grave goods displaying Italic, Etruscan and Greek influences. Those graves in the north, by contrast, do not display these influences and, in some cases, the ornaments are of a simpler form than those in the south. In both cases the dead were positioned lying down, aligned north-south. Typically these sites contained twenty to forty members. Considering the length of time which these graves were in use for, this would suggest a kin group of ten or so members was the norm for the region during the early La Tène period. In southern Boiotergion cremation rites were also practiced, with the associated grave goods, such as swords, being broken or bent before being interred.

    Boiotergion appears to have been divided into three sub-regions, with the inhabitants of each region specialising in a particular economic activity; agriculture, animal husbandry or mining (zinc, copper, gold and iron ore all being present in the region). Settlements during this period tended to occupy favourable upland areas and had a constant supply of water, thereby facilitating the raising of crops and livestock, and were usually positioned at regular intervals of 2 to 3 kilometres apart from each other. The dwellings within these settlements were either in the form of above ground pylon structures which measured approximately 10 by 5 metres, or else were huts with a single room, typically 6-4 metres by 4-2 metres, aligned east-west to take advantage of the rising sun. Household waste was disposed of in cylindrical or conical pits. It is interesting to note that these dwellings appear to have been arranged in a precise order. Arguably most interesting is that, in addition to the evidence for a variety of production activities including raising crops (predominantly barely but also some wheat), livestock and producing leather, there is also evidence that metal artefacts were already being produced in series. Furthermore, geographic analysis of find spots of artefacts indicates that specialised centres of production likely existed, sited specifically to serve the needs of a wider area.

    Boiotergion shared in a phenomenon that appears to have occurred across all of the La Tène world during La Tène B; a major reduction in trade compared with the preceding La Tène A period. Nevertheless the inhabitants of Boiotergion continued to trade with their neighbours and those further afield. With their neighbours the inhabitants of Boiotergion exchanged swords and pottery (Bohemian stamped pottery travelled quite far, with examples being recovered from the lower Rhine). Shells (Cypreascassis rufa) and coral were also imported from the Mediterranean regions and were used to adorn jewellery, in particular fibulae. The river routes to the Black Sea may also have facilitated trade with the Iranian speaking pastoralists of the Pontic Steppe at this time; certainly Celtic artefacts have been recovered from a number of Scythian kurgans and the elite of Boiotergion later imported large steppe horses via connections with the Hungarian plain.

    During La Tène C the inhabitants of Boiotergion, along with many of their central European neighbours, began to construct rectangular enclosures known as viereckschanzen (German for four sided space). The exact purpose of these enclosures is still debated. Some view them as religious centres, others as artisanal centres. Some of these enclosures have been found to contain burials others, however, do not. At one viereckschanzen in Boiotergion, Mšecké Šehrovice, a stone head was recovered. This stone head is possibly a depiction of a warrior or god. It strongly conforms to the image of a Celtic man, as described by classical authors such as Strabo, with swept back hair, large moustache and torque. The inhabitants of Mšecke Žehrovice also specialised in the production of sapropelite bracelets and iron. Sapropelite is a type of schist, and the examples produced at Mšecke Žehrovice can be found across Bohemia and even as far away as Switzerland and Luxembourg, the lands of the Eleuuetoi and Treueroi, respectively.

    The inhabitants of Boiotergion, who by this stage we can describe with some confidence as the historical Boioi began constructing oppida at an earlier stage than their Gallic cousins. Some of these oppida, such as Závist (which is the earliest of the Boioi oppida to have been occupied), re-occupied earlier Halstatt and La Tène A hillforts, whilst others were new constructions. In total 12 (thus far identified) oppida were constructed by the Boioi, excluding Závist. The number of people inhabiting the Boii oppida remained modest by contrast with those of the Aedoui, Aruernoi and Bituriges. The Boioi, like their western cousins, interspersed the interior of their oppida with small farmsteads. Indeed the Boioi seem to have been very pragmatic in the placement of their oppida; constructing them in their more southerly, less fertile regions, thus leaving their northern areas free for more concerted agriculture whilst the oppida at České Lhoticé and Staré Hradisko were situated so as to, quite literally, tap into the amber trade moving down from the Baltic. At the Boioi oppidum of Stradonice 80-100,000 objects were recovered. In addition to producing large amounts of pottery the inhabitants of Stradonice also specialised in production of iron, locks, jewellery and fibulae, with over 1,300 examples of fibulae having been found at Stradonice; one of the largest collections to have been recovered from any Celtic site.
    Along with the largest settlement of the Boioi, Závist, Stradonice was a major production centre of gold coinage. Boioi coinage from Závist and Stradonice was based on that from Aedui territory, and although Celtic coinage was not used for interregional trading (although it may have been used for diplomatic gifts) it demonstrates that relations existed between the two peoples. The Boioi oppidum of Třísov also played a key role in late Iron Age trade. Třísov, along with a handful of other oppida outside the lands of the Boioi, was one of the few places which produced graphite clay pots. These pots were subsequently traded as far apart as Romania, southern Poland, central Germany and Switzerland. The final oppidum to be constructed by the Boioi was located at modern day Bratislava, a location which appears to have been designed to further secure control of the amber route leading into Italy. It is from Bratislava that large numbers of silver coins bearing the name BIATEC have been recovered. After the founding of Bratislava the Boioi ceased to construct oppida.

    One final point to make is the unique status of the oppidum at Závist, which appears to have been one of the longest lived centres of Celtic ritual activity. As early as the Halstatt D era Závist was home to an unenclosed nemeton. At the beginning of the 6th century BC the nemeton was augmented by a series of large, timber built dwelling which were linked not only chronologically, but also by their role within sanctuary. In the first half of the 5th century the sanctuary and its structures appears to have been deliberately set on fire, a practice which has also been recorded at the Irish Iron Age sacred site of Emain Macha, whilst dismantling with intention to rebuilding has been found at the Belgic site of Gournay-sur-Aronde, thus Závist is not unique in this practice. Following the burning the nemeton was rebuilt with an impressive wooden building taking its central place. Around the middle of the 5th century the complex was enclosed by a massive rectangular rampart behind a large trench cut from rock itself. Within this enclosure an incredibly ambitious series of structures were constructed; six high, dry stone platforms were erected (five rectangular, one triangular), the largest of which (27m x 11m), the triangle, is thought to have been covered by an Etruscan inspired temple. It has been theorised that the triangular structure may have been intended to represent the sacred Celtic trinity (Teutatis, Esus and Taranis). By the end of the 5th century the foundations between these platforms had been filled in, creating a single, larger platform. Following these major construction efforts the entire site was almost completely abandoned until it was reoccupied in the 2nd century and became the acropolis of the Boioi oppidum. During this final phase the sanctuary was enclosed within an oval, covered with numerous buildings. The fact that Závist remained in use for so long, eventually being selected by the Boioi to serve as their chief oppida, is a reflection not only of the site’s significance but also of how long religious traditions persisted in the Celtic world. In the same way that the Temple Mount in Jerusalem has, since at least c.1000BC, been a point of focus for the Abrahamic faiths, so too it appears Závist was for the religious traditions of central Europe.


    History

    Although the Cisapline Boioi had been known to classical authors for several centuries, the Transalpine Boioi did not fully enter the historical record until c.114BC, when they successfully resisted the Cimbroi-Teutones invasion. Despite this victory the power of the Boioi appears to have gone into decline soon after. During the 1st century BC the Dacian king Burebista began an aggressive expansion westward. The Boioi, along with the Skordiskoi and Tauriskoi, did not fare well against Burebista and began to lose ground. Sometime around 60BC they attempted to expand their territory by laying siege to Noreia, the capital of the Celtic kingdom of Norikom. During this siege they were approached by a delegation from the Eluuetoioi who invited them to join in an invasion of Gaul. Having agreed to join in invasion the Boioi abandoned their lands. The scale of depopulation in Boiotergion appears to have been so great that classical authors referred to the region as “the desert of the Boioi”. The Boioi who joined the Eluuetoioi in their invasion met the same fate as their allies; defeat at the hands of Caesar’s legions. In contrast to their allies however, who were instructed to return home, the Boioi were allowed to remain in Gaul, whereupon they came clients of the Aedui.
    Last edited by Brennus; 07-27-2013 at 23:54.



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  21. #21
    Bored Member Tux's Avatar
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    Default Re: EB2 Sneak-Peeks

    Having some fun with the new terrain and grass textures:
    Enjoy!

    Spoiler Alert, click show to read: 











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  22. #22
    Bored Member Tux's Avatar
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    Default Re: EB2 Sneak-Peeks

    The Pritanoi chariot got some visual improvements:





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  23. #23
    Bored Member Tux's Avatar
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    Default Re: EB2 Sneak-Peeks

    It's been a while since the last sneak peek and that is because we're trying hard to polish the game for upcoming release this year.
    So here's something that we've decided to improve upon, new textures for wooden walls:

    Wooden palisade:


    Wooden wall:


    And here you can see the normal map, and the depth it brings, which was created using a high-poly model:

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  24. #24
    Bored Member Tux's Avatar
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    Default Re: EB2 Sneak-Peeks

    Our newest addition to the team, Nightfall and I have started working one new vegetation.
    Credit also goes to Yughues aka Nobiax for many of the vegetation models and textures.

    So here's the new vegetation for the floodland desert climate used on the nile river:









    Last edited by Tux; 06-10-2014 at 17:52.

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  25. #25
    Bored Member Tux's Avatar
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    Default Re: EB2 Sneak-Peeks

    So here are the most common requests this time.

    Herunoudozez, Sweboz bodyguard unit:
    Spoiler Alert, click show to read: 

    Weapons:


    Shields:


    Faces:



    Clothing:


    Unit cards:




    Small preview of Pergamon:
    Spoiler Alert, click show to read: 











    Lougiones unit roster:
    Spoiler Alert, click show to read: 

    Early Toutaginoi


    Late Toutaginoi(1st placeholder bodyguard)


    Early Aswiniai


    Late Aswiniai


    Early Koroi


    Late Koroi


    Koroi


    Perkwunas


    Sakutones


    Stoinowerponez



    Battle on the Nile:


    Enjoy!

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  26. #26
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: EB2 Sneak-Peeks

    Courtesy of our new Pahlava faction coordinator, tobymoby, a few screens to reassure people who may be worried about the lack of news about this faction:

    It is autumn, but Tiridates prepares to follow his brother's footsteps and become a mighty conqueror. So he marches to Aria from Parthyaia with an army.

    Click image for larger version. 

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    Enemy disposition:

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    Troops prepare for battle, also sexy-looking ram!

    Click image for larger version. 

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    The melee begins. But those are some cool looking daggers! Excellent for cutting hair, slicing vegetables, killing your slaves..etc

    Click image for larger version. 

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    The Persian Archers try to fight the levy phalanxes

    Click image for larger version. 

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    My horse archers lay down suppressing fire to keep enemy reinforcements off the walls

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    The gate is down, now into the breach!

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    Soon, my cavalry pore into the city and engage is a brutal melee against the enemy general and his cavalry. And damn are those sexy horses!

    Click image for larger version. 

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    The enemy is slaughtered to the man, but not without taking quite a few of our men with them:

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    But a victory is a victory, no matter the loss of life!

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    Last edited by Brennus; 07-02-2014 at 13:38.



    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius

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  27. #27
    Bored Member Tux's Avatar
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    Default Re: EB2 Sneak-Peeks

    Some of you requested more close-ups of the scythed chariot from last week so here are some:





    Unit card:



    Direct link: https://www.youtube.com/watch?v=8iK1EwEzFkU

    One of previously showed units in close, the early Kareus unit showcasing one of the animations of overhand spearman:

    Direct link: https://www.youtube.com/watch?v=vaWh61Fc_X8

    Finally more related to animations, in the attempt to fix the "prec attribute bug" and bring something new:

    Direct link: https://www.youtube.com/watch?v=NHIyn0yneuE

    Please note that the throw distance was for testing purposes only, we will tweak it such that the distances are realistic.

    Until next week when will preview more new stuff.

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  28. #28
    Bored Member Tux's Avatar
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    Default Re: EB2 Sneak-Peeks

    Some screenshots with highlights from my Sweboz campaign, played(of course only for testing purposes, lies) 100 turns and I haven't encountered a CTD so far:






































    Next I'll preview two notable units that I'm sure everyone remembers from Eb1, first the Akkadian Elite Infantry wonderfully crafted by Haedar in action:


























    And finally the Parthian Cataphract created by Haedar and Tux, the recruitable version dissected:

    Weapons:


    Armour:






    Helmets and faces:




    General view:


    Last edited by Tux; 07-13-2014 at 17:48.

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  29. #29
    Bored Member Tux's Avatar
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    Default Re: EB2 Sneak-Peeks

    What best way to present the new vegetation than with an actual battle.
    So here it is, the Sweboz and Aedui fighting each other:

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  30. #30
    Bored Member Tux's Avatar
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    Default Re: EB2 Sneak-Peeks

    Something new this time, something that probably many have wondered how it goes.

    So here follows our usual unit making process. Warning picture heavy!

    The unit concept thread for Germanic Pikemen "Speudogordōz", by Macilrille and TheTank:
    Spoiler Alert, click show to read: 

    As in EB, this unit is not a Reform Unit (though we considered it), but rather a high Lvl MIC unit. It should be recruitable when building a Lvl IV MIC.

    Germanic Pikeman of EB 1.2

    The Speutagardaz ("Pike-fence") is a unit of hard-nosed, disciplined warriors that fight together in a very dense formation, unlike most other Germanic warbands. During their years of constant battle with hostile nations, they've developed new strategies for combat and defense, and learned early to form an impenetrable burdahagon ("shield-wall") to repel their attackers. Their chosen weapon, the speutan (pike) is a deadly and intimidating weapon with a long spearhead, which makes these warriors capable of punching through almost any type armor from great distances, and are universally feared for their abilities against cavalry formations.

    Historically, the Speutagardaz naturally developed through native innovation as spear and shield tactics were refined. Their pikes were adapted to the armor and the cavalry tactics of numerous enemies. They array their spears and shields in a "fence"-like forest of death, supplying them perfect protection as their strong pikes reach out and menace the approaching forces. The Germanic pike (speutan) was a deadly weapon with a long, 40 to 45 cm spearhead. In texts of historical warfare, they are always called 'enormous' or 'over-long' (prealonga hastas).
    -----------------------------------

    This type of unit represents a specialised and disciplined elite of the (semi)professional warrior component in the Sweboz (and Cimbrii) army. The Speudogordōz is a Pike/Phalanx unit armed with a long two-handed spear fitted with a large head, a large circular or semicircular shield and a Kampfmesser/Sax as backup for when things get really close. Some would probably wear simple helmets and light armour as well, but nothing has been found.
    This is one of the specialised elite units of the Sweboz faction, supplementing the Herunoudōzez and being generally formed of the same type of men, if slightly older.

    Face&Hair
    The Speudogordōz is a disciplined elite unit; it thus consists of men from mid-twenties to 50-ish. The steadiness of older men suits this unit well, while the more impetuous young men fit the Herunoudōzez better. Scars and a grizzled, battle-hardened appearance is suitable for this unit.
    Hair colour should be from light blond to brown and red, but with a good few having some grey hair, and the hairstyle should be mostly Suebian Knot for Sweboz, various styles for Rebels. Beards would range across the full spectre of Germanic beards as well as some clean shaven men (as pointed out in another thread, many depictions of themselves were clean shaven).
    Early on, some of this unit would wear leather “helmets” or skullcaps and possibly light armour (leather), if possible an upgrade should see more of this in the late period and possibly some mail and metal helmets like their Herunoudōzez counterparts.


    Clothing
    If we can do an upgradable Speudogordōz, the early version should ideally be a mix of full clothed and bare chested warriors while the later would mostly wear clothes.
    The fully clothed warriors should wear similar clothes like the Dugunthiz unit but of better quality and more colorful. They are not nobles, but they are wealthy enough for dyed clothing.
    Speudogordōz wear tight fitting trousers with or without leg wrappings and leather shoes and many would have a high quality cloak dyed in several colours. The latter would have checkered or tartan patterns and some with tassels at the edges like the one found at Thorsberg.
    The present tunics would either be long sleeved or a combination of a long sleeved tunic and a sleeveless tunic. Belts would be "rope" of cloth or leather, or Celtic type. And if we do an upgradable version the late belts should be leather, iron belt buckle and fibula to secure the cloaks.


    War Equipment
    The main weapon of this unit would be a long and sturdy lance/two-handed spear with a large head, Types A, B, D and F would be suitable for this unit. We do not know the actual length of the spear, my guess would be 3- 4 m. (my own is 3 m) and it would be held in two hands. Protection would mainly be from a medium to large circular shield with a late type shield boss, and as backup the unit would have a large Kampfmesser/Sax.
    Concept pictures:
    Some pictures that are useful for this concept.


    A very nice depiction of a Germanic "Phalanx".
    It looks like the leather cord is attached to the shield handle just like Macilrille described.


    Spearheads A,B,D & F are the spearheads that are described by Macilrille.


    "E" is a depiction of a Germanic "Kampfmesser" war knife.


    A Roman depiction of a unlucky Germanic warrior with a shield strapped to his arm.

    The tolund man, see leather skull cap:


    Shield patterns:







    Second phase, modeling and unit assembly, 2-3 days, by Alin/Tux:
    Spoiler Alert, click show to read: 

















    This phase is iterative and requires changes requsted from the faction coordinator or historians, replacement of the Hjortspring shield:





    Third and final phase, unit texturing, around 1 week(this varies greatly) , by Alin/Tux:

    Heads and body:
    Spoiler Alert, click show to read: 






    And the shoes:
    Spoiler Alert, click show to read: 






    The tollund leather cap:
    Spoiler Alert, click show to read: 








    Progress on the clothing:
    Spoiler Alert, click show to read: 










    Weapons and equipment:
    Spoiler Alert, click show to read: 








    And even more progress on clothing:
    Spoiler Alert, click show to read: 

    Finished the second pants type:








    Finished the tunic and also added a lined pattern to the green pants:



    Finished tunic sleeve:



    Also this phase is iterative and changes are made frequently to the textures or even model:
    Spoiler Alert, click show to read: 

    Changes to to the skull cap:




    Added a lined pattern to the green pants:



    Shields:
    Spoiler Alert, click show to read: 

    Finished 2/3 shields:










    Final shield and unit is done:



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