Imperial City Streets :
By tahark at 2012-08-11
Land Map - 4v4 playable - Artificial Intelligence is operational.
The scale change 1v1 +2v2 to play on a small scale << 3v3 4v4 for full scale.
DL Link >>> http://www.mediafire.com/?cxzuvtsnvcvldc3
Basically, the map was based on a player idea, who won a contest, and deserved the right to decide of the map headlines.
Joross123 won the contest, his proposition was the next one :
"My idea is...
A large city that has no walls, however it has a moat and some defences in and around it, also a port to the south connected to the sea and to the far edges of the map there are hills, burning houses and a burning forest In the sea there are also imperial warships " he added he wished a stadium into the city.
After 1 month of work, you can find here after the detailed map of the contest.
By tahark at 2012-08-11
By tahark at 2012-08-11
By tahark at 2012-08-11
By tahark at 2012-08-11
By tahark at 2012-08-11
By tahark at 2012-08-11
I hope you'll appreciate the variations of the landscape, the tactical possibilities offered by this segmented city.
Some of you may ask why is there so much water and bridges? Well, the basic idea, was to make it both a land, naval, and siege battle. So, water takes large place, cause it's an inner port, that will be used by boats in a future map made in paralell.
As a harbour city, i wished to create a city segmented in its different fonction : port in deep water, commercial port, poor neighboorhood, high raised and rich neighbours, temple part etc...
The mod of fighting is guerilla, it means lot of infantry, bow and guns in support.
Fighting in a city is sometime hard, thus i created many garnisonable places and buildings, to help defending parts of the city, like mini forts without real strong walls ! (the stadium, temples, places, somes dojos)
By tahark at 2012-08-11
By tahark at 2012-08-11
By tahark at 2012-08-11
By tahark at 2012-08-11
By tahark at 2012-08-11
Hope you'll appreciate :)
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