PC Mode
Org Mobile Site
Forum > Forum Gaming > Throne Room >
Thread: New Broken Crescent game
Page 1 of 2 1 2 Last
Myth 19:50 08-15-2012
Hi there, I was thinking of starting this game as well. I have BC 2.3 and I took a look. Ok so if nothing else this will be a totally different experince and fun, if not really that balanced. There's a ton of factions and a huge map. The starting positions vary greatly, but there is room for diplomacy.

The Romans start at -50 000 debt which strikes me as very odd and imbalanced when everyone else has between 10 and 20 k. Most factions have some elite killer units with north of 30 armour, some start with trebs, some don't. It seems interesting. The buildings are expensive, so is the upkeep of armies, which means that early on you will have to plan and choose carefully between civil development or a military campaign.

There are big factions but they start surrounded by several smaller ones who can bite chunks off their borders especially if coordinated. Overall, it's new, different and fun. Who's in?

Reply
Nightbringer 21:03 08-15-2012
I'm in, if I can get the mod. Where can I download it?

Reply
LooseCannon1 22:01 08-15-2012
I think you need version 2.3.2 and a hotfix. Both are available here http://www.twcenter.net/forums/showthread.php?t=520801 Oops! Too small!
Here's 2.3 which you need first. http://www.twcenter.net/forums/showthread.php?t=448564
Two main files or a torrent to choose from.

I'll claim Armenia for now.

Reply
phonicsmonkey 22:08 08-15-2012
I think recruitment zones are very restricted in 2.3. Might be worth looking into before you start.

Reply
Visor 01:26 08-16-2012
Originally Posted by Myth:
Hi there, I was thinking of starting this game as well. I have BC 2.3 and I took a look. Ok so if nothing else this will be a totally different experince and fun, if not really that balanced. There's a ton of factions and a huge map. The starting positions vary greatly, but there is room for diplomacy.

The Romans start at -50 000 debt which strikes me as very odd and imbalanced when everyone else has between 10 and 20 k. Most factions have some elite killer units with north of 30 armour, some start with trebs, some don't. It seems interesting. The buildings are expensive, so is the upkeep of armies, which means that early on you will have to plan and choose carefully between civil development or a military campaign.

There are big factions but they start surrounded by several smaller ones who can bite chunks off their borders especially if coordinated. Overall, it's new, different and fun. Who's in?
Romans start off with debt because if they start off with normal amounts of money, generally they can just outproduce and screw over the Turks. Also it might be historical, can't remember.

Originally Posted by phonicsmonkey:
I think recruitment zones are very restricted in 2.3. Might be worth looking into before you start.
I think this is true also. 1.5, 1.5!

Reply
Nightbringer 01:54 08-16-2012
:/ The download service is supposed to email a link, and it isn't. Maybe it will after a while, I'll check again later.

Reply
Ignoramus 02:36 08-16-2012
I'd be up for this. I might take the Romans if I may.

Reply
phonicsmonkey 07:01 08-16-2012
If anyone wants to play version 1.05 instead I'd be happy to torrent it for you guys to download

Reply
Myth 09:34 08-16-2012
Monkey can you give a summary of the differences between the current version and 1.5? From what I gather from the forums this one should be more balanced?

Reply
phonicsmonkey 12:44 08-16-2012
Depends what you mean by 'balanced' I guess, and whether you think hotseat starting positions should be 'balanced'. If you play with fought battles there will be more of a level playing field. Whichever version you play, if it's AR then the Romans, Crusaders, Kypchaks and Rajputs will rule.

I have only limited experience of versions post 1.05 because I so disliked the changes they brought in with version 2.

The major problem for me is the very restrictive AOR (area of recruitment) which meant faction-specific units could only be recruited in a very small number of starting provinces. Just not fun in my opinion, it means if you lose your starting provinces you can only recruit crappy generic troops and have no chance of fighting back.

Maybe @Visorslash can fill in the gaps, he's probably played more BC hotseats in late versions than me.

Reply
SilverShield 18:58 08-17-2012
alright thats cool im up for this i really can see this game being fun and enjoyable. was best to do the 2.02 or the 1.5 version. i only did the 2.3 version once and im pretty sure u didnt have an option to build forts. was just a few permanent ones so thats stupid. back in the days on the other forums we did game the 2.02 version a lot and i really liked this. the 1.5 version i only did with the original wotk so im somewhat clueless what the 1.5 version is really about. i favor the 2.02 version. if there aint any other option to download the 2.02 version i still have the 2.02 files. if we use the same rules as for cog we good. i already picture some good moments with this game. the whole scenario is unique and special. and generally i think of broken crescent as more advanced. stainless steel is alright but broken crescent is strategically more complex



aw yea i ll go with ghazni. never did them

Reply
slysnake 11:54 08-24-2012
Count me in...

Reply
Myth 08:00 08-27-2012
OK so who will post the files up for downloading? I'm going to Hungary tomorrow and will be back at the end of the week, but I'd like us to have this up and running for September.

Reply
phonicsmonkey 13:06 08-27-2012
Originally Posted by Myth:
OK so who will post the files up for downloading? I'm going to Hungary tomorrow and will be back at the end of the week, but I'd like us to have this up and running for September.
Which files do you want?

BC1.0 is still hosted here (just click 'download starten')

and I've attached the 1.05 patch for you in this post

IF it's 2.0 you're after it's here

and the 2.02 patch is also in this post

Attached: bcpatch202.zip (4.76 MB)bcpatch105.zip (1.86 MB)
Reply
Myth 14:02 08-27-2012
Excellent Phonics! Will you be joining this one? I figure with you and Silver in it that'd be a great game. Can you get some of the other vets to come back, like Pizza or GH?

Reply
LooseCannon1 21:40 08-27-2012
Version 2.02 requires the M2TW disc to play, not Kingdoms. Because mine is in storage and not accessible so I won't be able to play.

Reply
phonicsmonkey 03:33 08-28-2012
Originally Posted by Myth:
Excellent Phonics! Will you be joining this one? I figure with you and Silver in it that'd be a great game. Can you get some of the other vets to come back, like Pizza or GH?
I can't join at this stage, sorry guys. Maybe I'll take over a faction later when someone leaves or something.

Originally Posted by LooseCannon1:
Version 2.02 requires the M2TW disc to play, not Kingdoms. Because mine is in storage and not accessible so I won't be able to play.
Actually, mine too! the perfect excuse

Reply
SilverShield 20:57 08-28-2012
yea the 2.02 version still is with the original medieval disc. im somewhat sure the 2.3 version is with the new disc. tho theres just a few permanent forts in the 2.3 version. so thats also stupid

Reply
LooseCannon1 01:32 08-29-2012
Originally Posted by SilverShield:
yea the 2.02 version still is with the original medieval disc. im somewhat sure the 2.3 version is with the new disc. tho theres just a few permanent forts in the 2.3 version. so thats also stupid
So, 92 is the new "few"? That's how many forts I count in the file. I lost track a few times and had to recount so I may be off somewhat.

Yes, 2.3 uses Kingdoms not the original M2TW.

Reply
Myth 21:58 08-30-2012
We are planning on lead battles so not being able to make forts ruins the game alltogether. So what now? Which version can you guys play that has both forts and is ready for Kingdoms?

Do we get a way to mod forts back into the latest version?

Reply
LooseCannon1 23:31 08-30-2012
Originally Posted by Myth:
We are planning on lead battles so not being able to make forts ruins the game alltogether. So what now? Which version can you guys play that has both forts and is ready for Kingdoms?

Do we get a way to mod forts back into the latest version?
The second question is answerable. Forts can be made buildable if its that important. A simple one word edit of the descr_campaign_db.xml file will do it. Change can_build_forts bool="false" to "true" I'll test it and report back.

Have you seen the movement points used here? Most cities in western half of map can be reached in one turn. Forts can be easily bypassed.

edit: it worked. Forts are 500 cost and permanent. Don't know what they look like on battlemap-could be stone or wood.(probably stone the way the file reads.

Reply
Myth 09:01 08-31-2012
You can bypass forts but fort-blocking a siege or chokepoints is crucial in LB hotseats. Thank you very much for the help with this. So shall we try the latest version with a slight change that allows forts to be built?

Reply
SilverShield 19:56 08-31-2012
i dont really have an idea whats that with the forts but if theres a way to have em in 2.3 alright im good with that. tho u had to set this up for me then. right now we just 5 people but i think thats alright. with the big map and the enormous speed of troops i can see massive empires and big clashes in this game and i like that. i think that would be fun. if its 2.3 then i gotta check for the starting positions again tho

Reply
Myth 20:00 08-31-2012
Great! What about the rest of you guys?

@phonicsmonkey @LooseCannon1 @Ignoramus @Thanatos Eclipse @Nightbringer @Nigel @Cecil XIX @Visorslash

Reply
Nightbringer 20:16 08-31-2012
I'm in if you can give me links to download the game.

Reply
Myth 20:32 08-31-2012
Link to BC sticky on TWC.

Reply
LooseCannon1 00:46 09-01-2012
For SilverShield and anybody else uncomfortable with modding the file, I've attached mine. Just unzip it to Broken_Cresent_kingdoms after you've installed 2.3 (and as we should use 2.3.2 and the hotfix I posted earlier) and click "yes" when you are asked if you want to overwrite files.

Make certain this is the last file you install or it will be over written. Test it by playing single player (not Romans as they're in debt) and you should be able to build on the first turn.

Attached: descr_campaign_db.zip (2.1 KB)
Reply
Myth 00:55 09-01-2012
What about the recruitment zones that phonics and Visor mentioned? Can we disable them or make them less restrictive? Good job by the way!

Reply
LooseCannon1 13:31 09-01-2012
Originally Posted by Myth:
What about the recruitment zones that phonics and Visor mentioned? Can we disable them or make them less restrictive? Good job by the way!
I've been looking at the edb file this morning and, unfortunately, it appears every unit is controlled by a hidden resource and/or an event counter. The file is over 11,000 lines of code and it looks like 25% of those would have to be edited. The term hidden_resource appears 6600 times. At two times per unit.

The only other way would be to try and install and edb from an earlier version but that would have it's own problems. Any differences between versions could cause crashes.

AOR recruiting adds an element of logistics to a game. You have to keep recruiting and moving units to the front lines as much as possible if you can't live with the crappier units. Disclaimer, I haven't played past 20 turns in any game of Broken Cresent so that's only an opinion and not based on seeing how it works in this mod.

Reply
SilverShield 01:46 09-02-2012
yea i actually think this recruitment thing in broken crescen it good. i think this adds some more challenge and strategic impetus to the game. somewhat tomorrow i ll install the 2.3 version and see whether i can get this fort thing up. my preference is still on ghazi but i gotta check the starting positions again. not sure whether theres something new to the unit roster in 2.3

Reply
Page 1 of 2 1 2 Last
Up
Single Sign On provided by vBSSO