Great! What about the rest of you guys?
@phonicsmonkey @LooseCannon1 @Ignoramus @Thanatos Eclipse @Nightbringer @Nigel @Cecil XIX @Visorslash
Great! What about the rest of you guys?
@phonicsmonkey @LooseCannon1 @Ignoramus @Thanatos Eclipse @Nightbringer @Nigel @Cecil XIX @Visorslash
Last edited by Myth; 09-01-2012 at 00:54.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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I'm in if you can give me links to download the game.
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The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
For SilverShield and anybody else uncomfortable with modding the file, I've attached mine. Just unzip it to Broken_Cresent_kingdoms after you've installed 2.3 (and as we should use 2.3.2 and the hotfix I posted earlier) and click "yes" when you are asked if you want to overwrite files.
Make certain this is the last file you install or it will be over written. Test it by playing single player (not Romans as they're in debt) and you should be able to build on the first turn.
What about the recruitment zones that phonics and Visor mentioned? Can we disable them or make them less restrictive? Good job by the way!
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
I've been looking at the edb file this morning and, unfortunately, it appears every unit is controlled by a hidden resource and/or an event counter. The file is over 11,000 lines of code and it looks like 25% of those would have to be edited. The term hidden_resource appears 6600 times. At two times per unit.
The only other way would be to try and install and edb from an earlier version but that would have it's own problems. Any differences between versions could cause crashes.
AOR recruiting adds an element of logistics to a game. You have to keep recruiting and moving units to the front lines as much as possible if you can't live with the crappier units. Disclaimer, I haven't played past 20 turns in any game of Broken Cresent so that's only an opinion and not based on seeing how it works in this mod.
yea i actually think this recruitment thing in broken crescen it good. i think this adds some more challenge and strategic impetus to the game. somewhat tomorrow i ll install the 2.3 version and see whether i can get this fort thing up. my preference is still on ghazi but i gotta check the starting positions again. not sure whether theres something new to the unit roster in 2.3
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