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  1. #1
    master of the pwniverse Member Fragony's Avatar
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    Default Going too far?

    http://www.eurogamer.net/articles/20...-moral-choices

    I certainly don't apreciate torture as a gameplay mechanic, especially in a blockbuster title.

    It makes this excellent retrospective of the excellent Manhunt all the more relevant http://www.eurogamer.net/articles/20...ective-manhunt

    Manhunt may have been rediculously sadistic but it was a pretty clever game, it was made impossible to relate to Earl Cash, you didn't even know why he was sentenced to death. In the end it didn't really advocate violence but condemned those who do, the director putting you in these situations was one memorable villain, an omnipresent evil like Shodan was in System Shock.

    What they are doing in this new Splinter Cell is different though. Torture is cool?

  2. #2
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Going too far?

    Torture is cool with me in video games. Is murder alright in video games? Many video games have extremely graphic violence, so why is torture any different?


  3. #3
    Just another Member rajpoot's Avatar
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    Default Re: Going too far?

    Quote Originally Posted by spankythehippo View Post
    Torture is cool with me in video games. Is murder alright in video games? Many video games have extremely graphic violence, so why is torture any different?
    Because torture is worse than murder?


    The horizon is nothing save the limit of our sight.

  4. #4
    Annoyingly awesome Member Booger Flick Champion, Run Sam Run Champion, Speed Cards Champion rickinator9's Avatar
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    Default Re: Going too far?

    I don't have any problem with it, but undoubtedly there's people who do. If they want to implement an mechanic such as this, they should also add an option to skip it.
    rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes

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  5. #5
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Going too far?

    Twisting the knife as a mini-game, nope I am not getting this. This really goes too far for me. I don't mind the sopussed rape in the new Tomb Raider as it serves a purpose. But nono to this
    Last edited by Fragony; 08-19-2012 at 16:40.

  6. #6
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Going too far?

    The splinter cell games have been going more 24-esque with each iteration, i'm not surprised that Sam Fischer is turning into Jack Bauer with each game he shows up in. As if it wasn't getting obvious enough I guess now we have torture scenes to seal the deal. Thing is torture has shown up in games before in various incarnations, but I am struggling to think of one that turned torturing another human it into an actual mini-game. Help me out here.

    From a creative standpoint I see what they are trying to do and fully understand. They're trying to paint the picture of a man losing his morals and humanity in the face of stopping a greater threat, but from a gameplay standpoint, I have to ask is it actually fun to torture someone? What am I as the player getting out of this experience? The scene is obviously meant to make the player uncomfortable and make them question what they're doing, but I think you have to be careful with that.

    The difference between a well crafted, emotional scene and an over the top display of bad taste is such a thin line. It requires a talented team behind it to make something as dark and nuanced as torture seem justified in a gameplay sense. A good example is Spec Ops: The Line's campaign. There was a lot of moral grey in that game and it was done perfectly. It took the concept of shooting guys and turned it into a REALLY uncomfortable, but necessary evil for the player. There were times I felt bad about shooting guys in SO, when in other games I blew through them mindlessly without a care in the world. That kind of emotional response can create a powerful experience for the player, but it requires a masterful touch from the creative team behind it.

    Am I confident that the team behind Splinter Cell can pull that off?

    Spoiler Alert, click show to read: 
    No
    Last edited by Monk; 08-19-2012 at 18:07.

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