http://www.eurogamer.net/articles/20...-moral-choices
I certainly don't apreciate torture as a gameplay mechanic, especially in a blockbuster title.
It makes this excellent retrospective of the excellent Manhunt all the more relevant http://www.eurogamer.net/articles/20...ective-manhunt
Manhunt may have been rediculously sadistic but it was a pretty clever game, it was made impossible to relate to Earl Cash, you didn't even know why he was sentenced to death. In the end it didn't really advocate violence but condemned those who do, the director putting you in these situations was one memorable villain, an omnipresent evil like Shodan was in System Shock.
What they are doing in this new Splinter Cell is different though. Torture is cool?
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