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Thread: Doctor Willenloss and his splendid invention, or... [Concluded]

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  1. #1
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]

    Quote Originally Posted by Montmorency View Post
    Actually, Dave was in the lead.



    So you were the SK! I knew your limp and drool were all affectation.

    In my last major Operator role, I wielded an SK to my ends. Perhaps we could spare this one and use him to strike against the scum at night?

    Perhaps my son could even be redeemed.
    As much as you may wish it, SK are anti town and in a lose-lose situation where they will be killed by the town, will work against town.

    SK gotta die, Monty. They don't get redeemed, didn't Andres teach you that?
    #Winstontoostrong
    #Montytoostronger

  2. #2

    Default Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]

    As much as you may wish it, SK are anti town and in a lose-lose situation where they will be killed by the town, will work against town.
    But they can be useful.

    The one whose body I appropriated as a weapon of the town did turn on me upon realizing that he was the only obstacle to official victory. When he did it, I anticipated and crushed him like the bug he was.

    If he kills Ironside, he gets a few days. If he doesn't, he gets lynched. Why not?
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  3. #3
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]

    He could kill an additional townie instead. You don't win chess games by playing moves assuming your opponent will play moves that are also in your favor.


    Simply put, you're being a dreamer in a situation where pragmatism rules and is the rule.
    #Winstontoostrong
    #Montytoostronger

  4. #4

    Default Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]

    Simply put, you're being a dreamer in a situation where pragmatism rules and is the rule.
    That SK killed a couple of the scum.

    IIRC, you spent that game proselytizing the end-times for Town.

    But you are set. Fine. Six lynches ought to be enough for two scum at this stage, even if you happen to be one of them.

    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  5. #5
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]

    You're right about one thing, there's no need when we have the time and the lynches and the suspects narrowed down.

    The risk you're thinking about taking is unnecessary. The people town decides should die will be slain by town. Allowing a SK to "maybe" do us a solid, maybe if we were in a bind. I don't see us in a bind.

    Kill Scum A, removes murder 1.

    Lynch Scum B, removes a scum from team B. Much better than lynch town A and allow SK to kill town B.
    #Winstontoostrong
    #Montytoostronger

  6. #6
    Desynchronized Member robbiecon's Avatar
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    Default Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]

    Lynch scum B, he uses time machine to rewind the day yet again ;)

  7. #7

    Default Re: Doctor Willenloss and his splendid invention, or... [IN PLAY]

    I'm afraid it's not that simple.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



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