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  1. #1
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: Mechwarrior

    also, unlike previous MWs, your arms and torsoe pivot independently, which makes the targeting all the more difficult/fun/annoying. In old games, you turned your whole torsoe to target, and now I gotta remember what I have on my arms vs my torsoe, instead of just spamming the proper hotkey, as both may not be aimed in the right spot.
    I'm not sure if this is exactly what you mean, but in MechWarrior 3 you were able to move your targeting cursor across the screen without rotating your torso. If you tried to fire on something on the far left of the screen, the right arm weapons wouldn't be able to turn that far. This did make playing with the mouse somewhat mandatory IIRC, as aiming was far easier that way.
    In Mech 4 suddenly all the weapons were fixed on the frame and could only be aimed by moving the entire torso, which seemed silly to me.

  2. #2
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Mechwarrior

    I'm not forking over money just to get into the beta, but I have been keeping an eye on this one. I'm a longtime BattleTech/Mechwarrior fan, so I'm hoping this turns out to be good.
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  3. #3
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Mechwarrior

    @voit:
    The fights take a long time.
    Twitch is important if you are being swarmed by fast movers and you cannot properly adjust. A well piloted Jenner can easily take out an Atlas driven by Granny, it will just take him 10 minutes. An Atlas vs Atlas fight takes a good while, even standing right in front of each other

    So to that end, tactics are important, as the mech who runs off alone gets ganked. Also, there is a base capture element (which needs to be improved) so there needs to be either defenders of a fast QRF who can get back to counter, unless your plan is a full rush as well.

    Missle boats are vulnerable unless they configure a balanced mech.

    Hardpoints are enables, so there will be no putting AC20s on arms. Hardpoints vary from mech to mech to model#, such as one awesome can put 2 energy per arm, 1 balistic left chest and 3 missles right chest, but another awesome only gets 1 energy per arm, 2 balistic on chest, and 2 missles on other chest, and maybe an energy on head, etc. Not sure I really like this system, but it can be worked around and will probably help stop FTW builds like with MW3 where you could put any weapon on anything anywhere as long as the tonnage fit.

    They also have armor caps per hardpoint, which I dont really like. I should have the option to armor the backs of my legs more if I want to, but they are weak no matter what.

    The other downside (or good, depending on how you look at it) is that if you know your mechs, you know what to kill on the enemy body. If an atlas is hammering me with dual LBX10s, I know what body part those are on and go straight for those. While you can put ammo anywhere, you can usually make a good guess where a guy stores his ammo based on what you see as his config, if you have that long to think.

    The targeting systems also requires spotters for missle locks if you do not have direct view. In other words, a missle boat can lock on to someone elses target. However, if not in line of sight, as soon as your mate changes targets, you will lose your lock, and your missles will miss. I would not say missles are overpowered, but they are annoying as they knock you off blalance, which means you cannot effectively aim. If someone is hitting you with missles and guass, it makes it even worse.

    Last I played friendly fire was on.

    Also, collision is on. Don't run in front of big mechs. Two med/light mechs collding head to head will both fall over. MAkes for funny spectator modes after you die.

    There is also night vision and heat vision if thats your thins

    @kral

    As mentioned with the hardpoints
    If I have lasers on my arms and ballistic/srms in my chest, i will need to be torsoe dead aimed in order to hit with my ballistic, srms, whereas I can follow a dude with my arms without moving my torsoe. Likewise, if I turn my torsoe to hit, but forget my arms are pointed far left, I will miss with my arms. You cannot, however, move arms independently of one another.
    I used a joystick for MW3. For this one I tried, and it is going to take so reconfigs to get this down. I will probably ending up using the stick on my left hand for movement, acceleration and firing, and I will use the mouse for pivots and locking
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  4. #4
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Mechwarrior

    It looks interesting, never played a Mechwarrior game before. Console version please

  5. #5
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: Mechwarrior

    Thanks, Major, sounds really promising. I recall loving the old Mech games, would like to revisit them!




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  6. #6
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Mechwarrior

    Quote Originally Posted by Voigtkampf View Post
    Thanks, Major, sounds really promising. I recall loving the old Mech games, would like to revisit them!
    Indeed. I most enjoyed the games that more closely resembled the pen and paper version. It's difficult to fully exploit a certain design with simplified controls. I had an excellent joystick I used for a couple of them. The first one and Mercenaries were my favorite.

    I'm hoping this isn't too simplified but the description makes me hopeful. I really enjoy location damage and hope they don't get too fancy with the electronics. Maybe they'll have a Timberwolf for me.

    Oh yes. It's set in 3049.
    Last edited by Vladimir; 09-06-2012 at 13:58.


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  7. #7
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Mechwarrior

    Oh, its not too simplified. I think I spend half my movement time trying to get unstuck from a building or group of trees because my body is facing a different direction than I am moving and I am shooting my friends legs off. In fact, its very frustrating, which is exactly what I look for in a game
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  8. #8
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Mechwarrior

    I am having a great time playing this game. ?Unfortunately, you will run into the normal PUG vs premade issues when a game is only deathmatches while in Beta. Of course, I also bought into the game, so I got a couple of starter mechs.....

    Basically, for a new player, you have to use Trial Mechs to work up enough cash to buy your first mechs. You cannot change their loadout and they do not get mech xp for that model (which you get pilot bonuses for), however the upside is you do not have to repair them....

    Repairs are a real problem for heavies and assaults, especially if you use a lot of ammo. When I use my Atlas, I tend to make very little money, break even, or lose a little because of all the damage and ammo costs. Obviously, I make more on a win. For me, its not really devastating because I have other mechs to playt with because I built money so fast, but heed this advice if you play:

    When you buy your first mech, make it a light mech. Not just for costs, personally I love playing light mechs. It's utter fun and hijinks to take down an assault mech with a Jenner
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