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  1. #5
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Mechwarrior

    @voit:
    The fights take a long time.
    Twitch is important if you are being swarmed by fast movers and you cannot properly adjust. A well piloted Jenner can easily take out an Atlas driven by Granny, it will just take him 10 minutes. An Atlas vs Atlas fight takes a good while, even standing right in front of each other

    So to that end, tactics are important, as the mech who runs off alone gets ganked. Also, there is a base capture element (which needs to be improved) so there needs to be either defenders of a fast QRF who can get back to counter, unless your plan is a full rush as well.

    Missle boats are vulnerable unless they configure a balanced mech.

    Hardpoints are enables, so there will be no putting AC20s on arms. Hardpoints vary from mech to mech to model#, such as one awesome can put 2 energy per arm, 1 balistic left chest and 3 missles right chest, but another awesome only gets 1 energy per arm, 2 balistic on chest, and 2 missles on other chest, and maybe an energy on head, etc. Not sure I really like this system, but it can be worked around and will probably help stop FTW builds like with MW3 where you could put any weapon on anything anywhere as long as the tonnage fit.

    They also have armor caps per hardpoint, which I dont really like. I should have the option to armor the backs of my legs more if I want to, but they are weak no matter what.

    The other downside (or good, depending on how you look at it) is that if you know your mechs, you know what to kill on the enemy body. If an atlas is hammering me with dual LBX10s, I know what body part those are on and go straight for those. While you can put ammo anywhere, you can usually make a good guess where a guy stores his ammo based on what you see as his config, if you have that long to think.

    The targeting systems also requires spotters for missle locks if you do not have direct view. In other words, a missle boat can lock on to someone elses target. However, if not in line of sight, as soon as your mate changes targets, you will lose your lock, and your missles will miss. I would not say missles are overpowered, but they are annoying as they knock you off blalance, which means you cannot effectively aim. If someone is hitting you with missles and guass, it makes it even worse.

    Last I played friendly fire was on.

    Also, collision is on. Don't run in front of big mechs. Two med/light mechs collding head to head will both fall over. MAkes for funny spectator modes after you die.

    There is also night vision and heat vision if thats your thins

    @kral

    As mentioned with the hardpoints
    If I have lasers on my arms and ballistic/srms in my chest, i will need to be torsoe dead aimed in order to hit with my ballistic, srms, whereas I can follow a dude with my arms without moving my torsoe. Likewise, if I turn my torsoe to hit, but forget my arms are pointed far left, I will miss with my arms. You cannot, however, move arms independently of one another.
    I used a joystick for MW3. For this one I tried, and it is going to take so reconfigs to get this down. I will probably ending up using the stick on my left hand for movement, acceleration and firing, and I will use the mouse for pivots and locking
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

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