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Thread: Rome Total Realism Platinum Edition v2.0

  1. #1

    Default Rome Total Realism Platinum Edition v2.0

    Rome Total Realism Platinum Edition v2.0




    Copyright (C) Rome Total Realism

    Rome Total Realism Platinum Edition v2.0 requires Rome Total War Alexander to be installed.


    Download Link

    v2.0 - 31 August 2012

    - 100% mod foldered.
    - Updated to be playable with RomeTW-ALX.exe
    - Revised cavalry/missile units requirement to prevent CTD when viewing units from building panel.
    - Changed internal roman faction to prevent 66BC CTD (*) when playing as Rome Republic.
    - Enabled original RTR 6 Gold Intro.
    - Includes CTD Fix version2 (for RTR Platinum 1.9) by Salvor Hardin.
    - Some bug fixes here and there.
    - Make provinces with timber (and ports) only able to recruit naval units.
    - Enable BI style Name Legion (refer Roman Legion Guide for reference).
    * There are still some CTDs. Please ensure that you save a lot.

    Additional mods included:
    - Include Force Diplomacy Mod.
    - Becksim's Gladius Loading Bar for RTR (optional option for RTR Platinum 1.9).
    - Sinuhet's AI Battle Formations Mod (optional option for RTR Platinum 1.9).
    - Includes RTR 6 Music (Marcus Camillus Remix).
    - Includes Roman Leadership Mod for RTRPE 1.9 by Marcus Camillus (part of Marcus Camillus' 4 Turns-per-Year Mod for RTR Platinum).
    - Added DAVIDE.COOL Servian & Greek Walls.

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    Factions

    Roman

    There is only one Roman faction in the game. All four factions from RTW have been condensed into one.
    The Republic of Rome starts out with control of Central Italy. The Romans have many Legionary infantry and supporting auxiliary troops but lack in quality cavalry. They are still the only faction allowed to construct amphitheatres and construct highways over paved roads, in keeping with Roman history.

    Barbarian

    Barbarian factions have both distinct advantages and disadvantages. Unlike civilized factions, they cannot build stone walls, nor roads better than basic ruts, which inhibits their strategic movement. More importantly, their technology is limited to only three city levels, as opposed to five for civilized factions. Thus they tend to research their most advanced units more quickly than other factions. Barbarian armies are undisciplined and rely on brute force and numerical superiority. Barbarian infantry have greater attack but lower defence in comparison to infantry of other factions.

    The Gauls start out with a very large territory mainly in modern France and northern Italy. The Gauls have good swordsmen and archers, but little cavalry and even fewer special units, making the Gauls a rather basic barbarian faction.

    The Illyrians are a Barbarian faction that starts out with control of modern day Croatia and Albania. It has many capable skirmishers and Greek-inspired Hoplites with some cavalry choice.

    The Germans begin to the northeast of Gaul and the east of Britannia, in what today would be considered The Netherlands, Germany, Denmark and Sweden. German forces include superb but undisciplined infantry, few cavalry choices, and a few different units of axemen.

    The Iberians are a semi-civilized Barbarian nation that begins on the Iberian peninsula, and controls all of modern Spain and Portugal except for the central and southern areas, which are controlled by Rebels and Carthage, respectively. They are a Carthago-Barbarian faction who combine elements of both cultures. Their units include solid fanatical infantry units with some cavalry choices. The Iberians, unlike other Barbarian factions, have the option to build stone walls in minor cities.

    The Thracians rely mainly on heavy infantry, notably the falx-wielding troops available early on in the game. They are located in eastern Europe around modern Bulgaria.
    The Sarmatians are overwhelmingly composed of horse archers. The Sarmatians control an extensive territory but few provinces in Eastern Europe, roughly corresponding to modern Ukraine and the surrounding area.


    Greek

    The Greek factions are located in or near the eastern Mediterranean Sea, mainly on the Balkan peninsula and around Anatolia and also in modern Turkey. Greek armies tend to focus on extremely strong infantry which utilize the superior phalanx formation at the expense of other forms of infantry, cavalry, and archers.

    The Greek Cities surprisingly start out with very little control in Greece. They have a good selection of hoplite infantry, including Spartans (the best infantry in the game), but little cavalry.

    The Kingdom of Macedon's main force focuses largely on the Phalanx pikemen and hoplites with a good selection of cavalry. Macedon begins with territories in the north and east coast of the Aegean Sea.

    The Seleucid Empire's main force is similar to that of Macedon, containing the same powerful hoplites and shock cavalry. However, its armies can also contain Eastern Warriors, war elephants, and cataphracts, giving it the most diverse troop selection in the game. The Seleucid Empire encompasses a strip of territory running from the Aegean coast to India.

    The Kingdom of Bactria is a Greco-Persian faction, with both Greek and Persian troops. They begin the game in modern Afghanistan and West China, and usually expand into India. Their units are made up of war elephants, Greek Phalanx, Eastern units and a wide selection of cavalry.

    The Ptolemaic Empire has a mixed military; its units consist of Greek-influenced Phalanxes and African infantry. It starts out with control of today's Egypt, Israel, Lebanon, northern Libya, southern Turkey, eastern Crete, and Cyprus, as well as Rhodes.

    African

    African armies consist of fairly strong cavalry and, notably, elephants, but usually have weak infantry. This is a major disadvantage when facing the The Republic of Rome, as the Roman legions destroy most forms of infantry. Main elephant and cavalry support is required for Carthaginian success.


    The Republic of Carthage has a variety of units which include a good mixture of infantry, high-quality cavalry and powerful elephants, but a poor selection of ranged troops, including a notable lack of archers. It is hurt by the fact that it cannot get infantry that is on par with the Roman legionaries until late in the game. It begins with territory in modern Tunisia and the surrounding area, along with colonies in southern Spain, Sicily, and Sardinia. Carthage is a very rich faction, and can often afford to employ units of mercenaries to bolster its ranks. However, under AI control, Carthage rarely gains much territory and is usually destroyed by the Romans and sometimes the Numidians.

    The Kingdom of Numidia has fast mounted and dismounted skirmisher units, as well as some light spear-armed infantry. Many Numidian units receive advantages when fighting in deserts. The faction can train its own version of the Roman legionaries. Numidia begins the game holding the North African land not possessed by Egypt and Carthage.

    Eastern

    The Eastern factions represent the major states of the Middle East not ruled by the Diadochi (Alexander the Great's successors). Their armies tend to rely heavily on high-quality cavalry, and evidence of Greek influence is present due to Alexander the Great's recent conquest of the area just 50 years prior to the starting date of the game.

    The Kingdom of Parthia's specialty is with mounted units, such as Persian cavalry and the horse archer. While its cavalry is extremely powerful, its infantry is weaker than those of other factions, which can make sieges difficult. The Parthians inhabit the land in central Asia east of the Caspian sea, and also have holdings to the north. In a typical game, their borders rarely expand and they are attacked constantly by Armenia, the Seleucid Empire, Bactria, and Pontus. Unlike the other factions, Parthia only receives access to one type of temple: The Temple of Zoroaster.

    The Kingdom of Armenia, like Parthia, has armies which contain strong cavalry. Armenia is the only faction with cataphract archers and Eastern heavy infantry, the latter being comparable to the Macedonian phalanx. They also have their own version of Roman legionaries. The Armenian starting territory is located in the mountainous region of what is today Armenia, Georgia, and eastern Turkey.

    The Kingdom of Pontus is a Greco-Eastern faction, with Greek names and Greek gods. Their troops include fast-moving, javelin-armed cavalry, as well as phalanx troops and chariots. In the game, Pontus starts in northeast Asia Minor, in historical Greek colonies.

    Rebels

    The Rebels are a unique faction. Rebels can be informally divided into three groups based on how they operate on the campaign map: Brigands and Pirates (who raid trade routes and attack fleets), Deserters and Freed Slaves (who attack armies of their former faction), or Independent Kingdoms and Rebel Cities (who generally isolate themselves unless they are attacked).

    http://www.twcenter.net/forums/showthread.php?t=559467
    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

  2. #2

    Default Re: Rome Total Realism Platinum Edition v2.0

    Very Cool man.

  3. #3
    Member Member Skott's Avatar
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    Default Re: Rome Total Realism Platinum Edition v2.0

    Is there another link for this DL? The one above leads to the escapist web site that does not have the original mod/s?

  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Rome Total Realism Platinum Edition v2.0

    I was going to direct you to the RTR forum on the TWC, but apparently the links there are broken as well.
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