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  1. #1

    Default Re: [BC 2.3] Empires of the East

    Quote Originally Posted by Myth View Post
    Sallies from the AI versus human besieging armies are automatically autoresolved.
    man what about this that aint good seriously i think it was bad if we did it like that. i think thats too much of an advantage for the defender then. u know the defender already has an advantage. we all remember what happened with those armies at the city of venice in cog. i already see this as an advantage for the defender so i think the sally thing just makes it even for the attacker. u know so he got a shot at dealing some real damage too. and honestly i do believe the game slows down a lot and is just static and boring if we didnt fight the sallies in the field. i rather have this game open and unpredictable with lots of fast action and back and forth and i think we can only assure this if we keep all battles on the field



    also was good if we d include the rule about dead zones u know the thing from cog where u gotta respect a dead zone of an army or a city or fort even if u had not to through the game. tho fighting them sallies on the field is the most essential thing
    Last edited by SilverShield; 10-02-2012 at 12:24.
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  2. #2
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [BC 2.3] Empires of the East

    The sallies rule is just a clarification, it doesn't change anything. It's only for humans vs Ai, so you don't expect to siege one town with two generals and when the dumb AI sallies you get to play the battle and kill 800 men with two units of horse.

    So when the AI sallies vs your besieging force the game just autocalcs (so make sure your force is big enough to keep it inside). For player vs player whomever gets the jump gets to play the battle as per ususal.

    @loosecannnon1 I think it's better to have all forts disappear. If you can provide the file I'd restart the game.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  3. #3

    Default Re: [BC 2.3] Empires of the East

    as i said man i think the game slows down thus is more static and hence boring if we dont make all battles being fought on the map. i see taking out big garrisions with small cav troops is what makes the game fast and unpredictable and hence keeps it open and interesting
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  4. #4
    Master of the Universe Member LooseCannon1's Avatar
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    Default Re: [BC 2.3] Empires of the East

    Here's the new file forts set to disappear if empty. Just unzip it to your data file. Everybody.
    Attached Files Attached Files

  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [BC 2.3] Empires of the East

    Silver, that rule is usually never posted here anyway, the admins just never create games that allow a player to lead a battle vs the AI when it attacks. If you leave your troops open and the AI attacks you, it gets to AR versus your armies. Otherwise the game becomes MUCH slower, trust me on this one. The last player to end the turn will have to distribute the save for each battle between each player, it's a nightmare.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  6. #6
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [BC 2.3] Empires of the East

    OK I suggest we all use the second file LooseCannon provided and we get this thing rolling. @Ignoramus are you able to play your turn? I restarted after updating to Loose's most recent file just to be sure. Save is here.
    Last edited by Myth; 10-08-2012 at 17:18.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  7. #7

    Default Re: [BC 2.3] Empires of the East

    alright i had this wrong then



    Quote Originally Posted by Myth View Post
    Silver, that rule is usually never posted here anyway, the admins just never create games that allow a player to lead a battle vs the AI when it attacks. If you leave your troops open and the AI attacks you, it gets to AR versus your armies. Otherwise the game becomes MUCH slower, trust me on this one. The last player to end the turn will have to distribute the save for each battle between each player, it's a nightmare.
    Most Dope Fresh Artist Out There

    DraMatiQue

    www.datpiff.com/DraMatiQue-Kill-The-Game-Mixtape.429536.html

    Free Mixtape Download

  8. #8

    Default Re: [BC 2.3] Empires of the East

    alright i see forts disappearing with the new file. cool thing thx man
    Most Dope Fresh Artist Out There

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