Results 1 to 30 of 84

Thread: [BC 2.3] Empires of the East

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: [BC 2.3] Empires of the East

    The sallies rule is just a clarification, it doesn't change anything. It's only for humans vs Ai, so you don't expect to siege one town with two generals and when the dumb AI sallies you get to play the battle and kill 800 men with two units of horse.

    So when the AI sallies vs your besieging force the game just autocalcs (so make sure your force is big enough to keep it inside). For player vs player whomever gets the jump gets to play the battle as per ususal.

    @loosecannnon1 I think it's better to have all forts disappear. If you can provide the file I'd restart the game.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  2. #2

    Default Re: [BC 2.3] Empires of the East

    as i said man i think the game slows down thus is more static and hence boring if we dont make all battles being fought on the map. i see taking out big garrisions with small cav troops is what makes the game fast and unpredictable and hence keeps it open and interesting
    Most Dope Fresh Artist Out There

    DraMatiQue

    www.datpiff.com/DraMatiQue-Kill-The-Game-Mixtape.429536.html

    Free Mixtape Download

  3. #3
    Master of the Universe Member LooseCannon1's Avatar
    Join Date
    Jun 2011
    Location
    Valrico, Fl
    Posts
    410

    Default Re: [BC 2.3] Empires of the East

    Here's the new file forts set to disappear if empty. Just unzip it to your data file. Everybody.
    Attached Files Attached Files

  4. #4
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: [BC 2.3] Empires of the East

    Silver, that rule is usually never posted here anyway, the admins just never create games that allow a player to lead a battle vs the AI when it attacks. If you leave your troops open and the AI attacks you, it gets to AR versus your armies. Otherwise the game becomes MUCH slower, trust me on this one. The last player to end the turn will have to distribute the save for each battle between each player, it's a nightmare.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: [BC 2.3] Empires of the East

    OK I suggest we all use the second file LooseCannon provided and we get this thing rolling. @Ignoramus are you able to play your turn? I restarted after updating to Loose's most recent file just to be sure. Save is here.
    Last edited by Myth; 10-08-2012 at 17:18.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  6. #6

    Default Re: [BC 2.3] Empires of the East

    alright i had this wrong then



    Quote Originally Posted by Myth View Post
    Silver, that rule is usually never posted here anyway, the admins just never create games that allow a player to lead a battle vs the AI when it attacks. If you leave your troops open and the AI attacks you, it gets to AR versus your armies. Otherwise the game becomes MUCH slower, trust me on this one. The last player to end the turn will have to distribute the save for each battle between each player, it's a nightmare.
    Most Dope Fresh Artist Out There

    DraMatiQue

    www.datpiff.com/DraMatiQue-Kill-The-Game-Mixtape.429536.html

    Free Mixtape Download

  7. #7

    Default Re: [BC 2.3] Empires of the East

    alright i see forts disappearing with the new file. cool thing thx man
    Most Dope Fresh Artist Out There

    DraMatiQue

    www.datpiff.com/DraMatiQue-Kill-The-Game-Mixtape.429536.html

    Free Mixtape Download

  8. #8

    Default Re: [BC 2.3] Empires of the East

    Hey guys,

    I'd really like to play this turn, but may I request someone to sub for me on the first turn? I'm really busy with an easy due in a few days time, and don't have the time to do my turn. I haven't had time yet to download the mod, and so consider it unfair on you guys to hold you up. I should be able to play at the start of next week, though. I've played my turn in the Crusades hotseat, as that didn't take much planning and I already had Kingdoms installed - I'll upload it tomorrow.

    Thanks and apologies,
    Ignoramus.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO