At least they tried to give the impression your choices mattered in DAO, help branka and you get golems running around on your side in the final battle, help the werewolves kill off the elves and they show up in the battle, help the elves and they turn up later, help the mages guild and you dont have to kill someone to save the lord's kid and they turn up in the battle. Your choices change the end bosses in 2 of the segments and who turns up to help you at the end. Hell, you get to choose between 3 people to die killing the last boss including the player character, or you can take the easy way out. You even get to choose who ends up on the throne of ferelden, including the player character.
In DA2 you can't change much, no matter what you do the arishok goes bezerk and you either kill him or have to hand over a companion... That's the only choice in the main quest that actually makes a difference, and all it does is let you skip the boss fight and some dialogue, nothing else. In the final quest no matter what you do the chantry explodes, the head mage turns into an abomination which attacks you even if you were on his side and the head paladin tries to kill you even if you were on her side. You can't save the viscount, you can't save the chantry, you can't save either faction leader you cant even save your mother.
It's a dank, depressing, death ridden railroad and unless you side with the evil side your character ends up with nothing to show for his efforts.
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