PLAYTEST 1 Part 3; Final portion of playtest 1
Part 3 of the aforementioned play test. We decided to fight against our new units, with prototypes being in AI hands. I also have changed .EXE's, from BI.exe to ALX.exe, I have kept the same EDU, minus the shield_wall and can_swim attributes.
We chose to play as Qarthadast for this playtest. The units used were :

Dorkim Libi-Ponnim (Liby-Phoenician Infantry)
Stats :
Attack: 14
Defense: 23
Charge: 11
&

'Hanatim Libim Kbedim (Libyan Heavy Spearmen)
Stats :
Attack: 15
Defense: 23
Charge: 4

TO BE CLEAR, the above units are not in playtesting, rather we are fighting the units in playtesting V, with the units above^
As before, the units in playtsting are :
Iphikratous Hoplitai (Greek Hoplite Phalanx)

Stats:
Attack: 14
Defense: 19
Charge: 6
&
Thorakitai Hoplitai (Greek Heavy Hoplite Phalanx)

Stats:
Attack: 15
Defense:24
Charge: 9
THE RESULTS
Thorakitai Hoplitai (Greek Heavy Hoplite Phalanx)

Battle Notes =>
AI used them first VS my Libyan Heavy Spearmen

At first I thought something was wrong as they were marching, but that must have been the AI adjusting unit width. At first I thought they were loosing; but then they started their extreme pushing thing!

My guys are getting murdered. They are wavering after 3 minutes!

Down to 90 men.
The Thorakitai Hoplitai are like a silver bullet, punching a hole in any line. These guys murdered a unit of Libyan Heavy Spearmen.

After prolonged fighting, most are down to swords and are still killing.
Routed my Spearmen; returned to phalanx.

Iphikratous Hoplitai (Greek Hoplite Phalanx)

Instantly starts gibbing my generals Liby-Phoenecian Spearmen.

Down to 132 men in 2 minutes. They still do good pushing. Halfway through the battle it seems like AI turned guard mode on and the heavy pushing stopping, as did my extreme casualties. Unit is stationary but still fighting. Still winning.
I eventually did get some flanking action thanks the small unit size of Iphikratous Hoplitai. It did not matter:

Final thought on Playtest 1
Well, It's been a while, with lots of fun and lots of suprise, but I can safely say that Iphikratous Hoplitai and Thorakitai Hoplitai work better with the phalanx attribute. Before they were broken and routed very quickly; now they hold their ground like the soldiers they were intended to be. Their description specificly says they were intended to match their Macedonian cousins, and with the phalanx attribute, they get as close as they can. I would recommend these changes for the next edition of the MP EDU. If you would like to follow my advice, go to your EDU and find the entry for Thorakitai Hoplitai and add ,phalanx at the end of square:
Code:
;178
type greek infantry epikletoi hoplitai
dictionary greek_infantry_epikletoi_hoplitai ; Thorakitai Hoplitai
category infantry
class spearmen
voice_type General_1
soldier hellenistic_infantry_basilikonagema_epikletoihoplitai_easternauxilia, 40, 0, 1.22
officer ebofficer_hellenic_officer
officer ebofficer_hellenic_standardbearer
mount_effect elephant -1
attributes sea_faring, hide_forest
formation 0.76, 1, 2, 2.4, 4, square, phalanx
stat_health 1, 1
stat_pri 15, 9, no, 0, 0, melee, simple, piercing, spear, 0 ,0.11
stat_pri_attr spear, short_pike
stat_sec 10, 6, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr ap
stat_pri_armour 10, 9, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -3, -3
stat_mental 15, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1902, 478, 60, 90, 1902
ownership greek_cities, slave
and do the same to Iphikratous Hoplitai :
Code:
;155
type greek infantry iphikratous hoplitai
dictionary greek_infantry_iphikratous_hoplitai ; Iphikratous Hoplitai
category infantry
class spearmen
voice_type General_1
soldier hellenistic_infantry_iphikratoushoplitai_misthophoroihoplitai_indohellenikoihoplitai, 40, 0, 1.2
officer ebofficer_hellenic_officer
officer ebofficer_hellenic_standardbearer
mount_effect elephant -1
attributes sea_faring, hide_forest, can_sap, hardy
formation 0.7, 1.2, 2, 2.4, 4, square, phalanx
stat_health 1, 1
stat_pri 14, 6, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 10, 6, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 8, 8, 3, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, -1, -2
stat_mental 11, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1275, 319, 50, 70, 1275
ownership greek_cities, slave
PS. In the future I will try to do another playtest with Babylonian Spearmen and a few others.
PPS. The reason for switching EXE.'s is to wean myself off of shield_wall, I enjoy it too much, and I personally think I use it too much.
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