Results 1 to 14 of 14

Thread: Gameplay slider pace of unit movement kill rates etc

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Gameplay slider pace of unit movement kill rates etc

    Quote Originally Posted by GFX707 View Post
    "That can be modded in later" is just a totally worthless reply. You can use that reply to dismiss a huge range of bugs, cut features, game breakers and shortcomings that should have been sorted out and it's really just the equivalent of burying your head in the sand.

    If you don't like these hypothetical sliders, you could always just....not touch them. That way all you torch wielding peasants who fear change can remain blissfully ignorant with the default settings, while the rest of us who don't like the silly arcade fast battles of the last few TW games can slow things down to a "realistic" pace, more like STW and MTW.
    Quote Originally Posted by GFX707 View Post
    Hey! Here's a better option still. We could all just stick our fingers in our ears, close our eyes, and sit here going "La la la la".

    My option caters to everyone. Yours caters to....you. It's OK. I understand. You are scared of change.

    You could always mod the silly fast paced killing speed back in later though, right? You could "mod out" the sliders that terrify you later too? It can be modded out later after all!!!! There are 7 pages of all kinds of ways to modify vanilla RTW in the scriptorium, I'm sure that eventually there will be a tutorial on how to mod R2TW sliders that frighten people that are happy with the unrealistic kill speed and movement rates of the last few CA offerings out of the game, I mean, THERE'S SEVEN PAGES after all. It can be modded out later!!!!
    that was that was beautiful.
    Last edited by total relism; 09-27-2012 at 17:58.
    “Its been said that when human beings stop believing in god they believe in nothing. The truth is much worse, they believe in anything.” Malcolm maggeridge

    The simple believes every word: but the prudent man looks well to his going. Proverbs -14.15
    The first to present his case seems right,till another comes forward and questions him -Proverbs 18.17

    In the beginning God created the heaven and the earth.
    Genesis 1.1

  2. #2
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Re: Gameplay slider pace of unit movement kill rates etc

    I was thinking more just unit stats. So like take down all atacking skill 5-10 etc.
    You can certainly do that. But....that will leave a whole slew of units with no attack value and will not get you what you want

    that was that was beautiful.
    Not really. If you want to bash CA, then you can do that. If you want to complain about RTW and all of its' shortcomings, you can do that too.

    My option caters to everyone. Yours caters to....you. It's OK. I understand. You are scared of change.
    I have no clue where you got that idea from A poster was asking how to change the pace of an eight year old TW game and I simply pointed him in the right direction. RTW certainly had its' flaws, and there were many. But...with an hour or two of file modification, a player can correct a whole slew of RTW shortcomings that perhaps could have been avoided, or you can play one of the many fine RTW mods that are available. That said, CA has moved on to produce much, much better games and beating the proverbial dead horse is rather pointless, IMHO.

    Again, my advice is that after RTW2 is released, wait for opinions from veteran players before buying it. If you don't like what you hear, keep your money in your pocket and buy something else.
    Last edited by ReluctantSamurai; 09-29-2012 at 04:41.
    High Plains Drifter

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO