Quote Originally Posted by total relism View Post
Maybe so, but how is it that mods are able to adjust speed of units,kill rates etc.
Well, I didnt say, that it isnt possible to adjust the killing speed or movement speed, actual almost anything is adjustable.

All I said is, that most people have no clue how things effect each other. To bring some small example:

If you remember the start of S2, you probably noticed those steroid units, like monks, who got flanked, reared and fronted. The same time,
this units fought till end of days and all mens of the unit got killed. Now I didnt took the time, till the monk units got killed, bout it surely took way too long.
This said, there you got units who could hold for a long time, too long…, all feareffects who lead to a rout was present, but the routingpoint was too high
and other effects, like supporteffects was too high.

In the end it was a mix of many effects, the circle of influence of the gen got reduced and some flank/reareffects go raised,
Im not 100% sure, how the routingpoints got changed…

Fact is, that there you got units who didnt got killed quick. Now that effect was not caused by a slider or whatever.
Many effects (also the high moral of the units itself) took place and has a combined effect.
There are tons of infos out there and from experience I can tell you, that adjusting and working around with stats is some hardcore work.

Thats why, again. No. Adjustments can be easy made by the present stats, there is no need for an extra slider.
Only people who lack knowledge of the mechanics of TW will ask for this.

Koc