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  1. #1

    Default bodyguard replenishment

    In several of my Arche Seleukeia campaigns, when I bring my bodyguards to certain areas such as arabia, the steppes or italy, they stop replenishing after each battle. I have a general who is stuck on 16 bodyguards and not replenishing. I've noticed bodyguards replenish quicker in cities so i left him in the steppe towns but it still doesnt replenish

    Is it to do with the culture of the place? do hellenic generals only replenish in lands with a hellenic presence? or is it a bug?

    It only seems to occur with cavalry bodyguards. with greek, germanic and saba bodyguards, they replenish back to their 100 men units very quickly.

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: bodyguard replenishment

    Quote Originally Posted by seleucid empire View Post
    Is it to do with the culture of the place? do hellenic generals only replenish in lands with a hellenic presence? or is it a bug?
    Bodyguard replenishment is a feature of vanilla R:TW: it cannot be modded. Since vanilla didn't let culture influence recruitment, I doubt has an effect on bodyguards either.

    Bodyguard size is determined by influence, personal security, and whether a character is the faction leader or heir. Could it be that your generals get an influence penalty (or lost a bonus) upon leaving their cities/entering the desert?
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  3. #3

    Default Re: bodyguard replenishment

    Quote Originally Posted by Ludens View Post
    Bodyguard replenishment is a feature of vanilla R:TW: it cannot be modded. Since vanilla didn't let culture influence recruitment, I doubt has an effect on bodyguards either.

    Bodyguard size is determined by influence, personal security, and whether a character is the faction leader or heir. Could it be that your generals get an influence penalty (or lost a bonus) upon leaving their cities/entering the desert?
    hmm could be, but would it stay at 16 men and not heal at all?

  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: bodyguard replenishment

    To be exact, the traits determine the minimum size of the bodyguard. If it's less than that, the unit will be "replenished".

    When a character loses security of influence traits, his unit won't shrink or anything. It's just that, should it lose men, it will only regenerate up until the new minimum. So yes, it's possible that a previously large bodyguard will not regenerate after combat.

    However, 16 does sound like far too little. What unit-size are you playing at?
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  5. #5

    Default Re: bodyguard replenishment

    Quote Originally Posted by Ludens View Post
    To be exact, the traits determine the minimum size of the bodyguard. If it's less than that, the unit will be "replenished".

    When a character loses security of influence traits, his unit won't shrink or anything. It's just that, should it lose men, it will only regenerate up until the new minimum. So yes, it's possible that a previously large bodyguard will not regenerate after combat.

    However, 16 does sound like far too little. What unit-size are you playing at?
    huge unit size

  6. #6
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: bodyguard replenishment

    Quote Originally Posted by Titus Marcellus Scato View Post
    I've had this with one Seleucid general before. He had the 'Believes He's Divine' and 'Favor of the Gods' traits, which have a big negative bonus on personal security since the character believes nothing can kill him. So I guess he also thinks he's invincible and doesn't need a large bodyguard?
    He must be a pain in the ass to work for, as well.

    Quote Originally Posted by seleucid empire View Post
    huge unit size
    Unless he has massive security and influence penalties, that doesn't sound right. So I guess it is a bug - but it's not something EB introduced since bodyguard replenishment cannot be modded.
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  7. #7

    Default Re: bodyguard replenishment

    I've had this with one Seleucid general before. He had the 'Believes He's Divine' and 'Favor of the Gods' traits, which have a big negative bonus on personal security since the character believes nothing can kill him. So I guess he also thinks he's invincible and doesn't need a large bodyguard?

    It's fun to roleplay a general like that, who gets braver with every victorious battle, and is given to charge into more and more impossible odds, until he finally gets cut down in the midst of a vast horde of enemies!
    Last edited by Titus Marcellus Scato; 10-09-2012 at 00:23.

  8. #8

    Default Re: bodyguard replenishment

    The security influence bodyguard more severely than the influence. For the minimum size of the bodyguard determined by character traits in huge scale, 1 security pernalty can introduce nearly 4-5 pernalty while 1 influence introduce 2-3 pernalty in my experience.
    I thought it might result from some traits with massive personal security pernalties, such as Conqueror (+2 influence, -5 security). And the default number of cavalry bodyguard in EB is 40.
    So i think the character may be with 5-6 security pernalty.
    I think a list of this character's traits can be helpful.

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